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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210839 times)

FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1920 on: July 28, 2013, 12:16:00 AM »

Lore in comic strip form? Why not :P
The planet almost reminds me of cortex command planets lol

Spoiler

[close]

Everybody else was doing some so why not :D
And now i'll never do another just cause how awful i am at free handing with a mouse.
Though just reminds me another benefit of 3d models, they don't suddenly curve on you midway :P
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silentstormpt

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1921 on: July 28, 2013, 03:12:05 AM »

MShadowy have you tried doing some custom planet textures, in truth in star sector theres a lack of them with a exception of a very few mods that added some, for example, planets with huge cities or water worlds just to name a few types.

And those sure look cute
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1922 on: July 28, 2013, 06:14:57 AM »

sorry got some dumb question:

which ship got a glowing decorative weapon in core?

I am making an alternative ship to test the output effect but there are some beginner stuff to ask for help first.

here's the new ship:
Spoiler
[close]

and the rear part should glow
Spoiler
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1923 on: July 28, 2013, 07:13:16 AM »

@FlashFrozen
Nice sketch! The Unsung appears much more sleek than I'd imagined her to be.

@Maximilian
Nothing can beat the style and look of your 3D ships gone 2D. Can't wait to see a total conversion with all your work in it.
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1924 on: July 28, 2013, 11:15:13 AM »



And one of their SFX
« Last Edit: July 28, 2013, 11:22:45 AM by Ravendarke »
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1925 on: July 28, 2013, 11:23:05 AM »

Well, that's definitely a faction I'll be running away from. :o

@xenoargh: Very nice! I'd be worried about the ship's hull stability though. ;D
« Last Edit: July 28, 2013, 12:26:33 PM by Gotcha! »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1926 on: July 28, 2013, 12:23:35 PM »

Really good looking. My favorite is without a doubt the one with a big scythe thingy. With proper animated parts they will be perfects. However will you try to add other ships class than capital?

Xenoargh, i love your big wing shaped ship. It remind me a lot of old shoot em up bosses.
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1927 on: July 28, 2013, 12:32:30 PM »

Had an idea about a weapon but I lack the drawing skill.

Would be a short-burst but high-damage beam cannon that would have three barrels- offset like the lenses of a microscope. After firing another barrel would rotate into position. The base of the weapon would be spherical but have some fancy tubes running around it back into the mount.

Just an idea, if anyone wants to steal it be my guest :3

Spoiler
[close]
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1928 on: July 28, 2013, 12:35:53 PM »

Really good looking. My favorite is without a doubt the one with a big scythe thingy. With proper animated parts they will be perfects. However will you try to add other ships class than capital?

Xenoargh, i love your big wing shaped ship. It remind me a lot of old shoot em up bosses.

Those are basically cruisers, got one capital (much larger then those) already on paper and their flag ship (+1 more size in class) in mind.

And ofc drones... not sure about something between.
« Last Edit: July 28, 2013, 12:50:49 PM by Ravendarke »
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1929 on: July 28, 2013, 12:44:27 PM »


and the rear part should glow
Spoiler
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!

I'd use a decorative weapon, they're a little bugged until 0.6 though

go to okim's ironclads, his carriers have really nice guidance lights
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mmm.... tartiflette

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1930 on: July 28, 2013, 09:43:18 PM »

@FlashFrozen
Nice sketch! The Unsung appears much more sleek than I'd imagined her to be.

@Maximilian
Nothing can beat the style and look of your 3D ships gone 2D. Can't wait to see a total conversion with all your work in it.

Thanks a lot, but Ravendarke already immediately show you whos the best lol
I think mine look better :P but i have to admit i can't still quite get it mix with SS style/vanilla style well :\
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1931 on: July 28, 2013, 09:45:10 PM »

Had an idea about a weapon but I lack the drawing skill.

Would be a short-burst but high-damage beam cannon that would have three barrels- offset like the lenses of a microscope. After firing another barrel would rotate into position. The base of the weapon would be spherical but have some fancy tubes running around it back into the mount.

Just an idea, if anyone wants to steal it be my guest :3

Spoiler
[close]


barrel of different length? a bit strange  ;)
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maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1932 on: July 28, 2013, 09:45:58 PM »



And one of their SFX

I can't see the gif...just a dead grey?
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1933 on: July 28, 2013, 09:47:11 PM »

It's audio.  Do you not have Quicktime installed?
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Please check out my SS projects :)
Xeno's Mod Pack

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1934 on: July 28, 2013, 09:48:13 PM »


and the rear part should glow
Spoiler
[close]

so how do i do that? can please point me to any existing example?

the only way i can think of is to create a 0 range hardpoint weapon, but i am sure thats not the right way for it.

thanks!

I'd use a decorative weapon, they're a little bugged until 0.6 though

go to okim's ironclads, his carriers have really nice guidance lights

thanks a lot :)

there's a unwanted glow in the centre in addition to the alpha glow graphic...is that the bug you mentioned?
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