This first one's extra-weird. When I went on vacation, I gave my favorite smallish person an idea for a theme; North-Western Native American art (totem animals, spirit carvings and the like). The basic idea for the faction was that they were some sort of Romantic culture obsessed with living their bizarre fantasies about the Old Earth lifestyle before the Domain's technology- kind of the hipster version of the Luddites. Due to lack of reliable Internet access (and resulting lack of reference images) this didn't get any further than this design.
One of several explorations of flying-wing designs, ranging from capital ships to destroyers. Pirate, Tri-Tach, Hegemony.
More flying-wings. Glaug, Gearheads (more on them further down), Independents
A little sketch I drew as a detail of a station concept turned into this design- sort of a cleaned-up militarized Lasher. The pods on both winglets are big, built-in rocket launchers of some kind. Four turret stations round out the armament.
For a while now, I've wanted to play around with AWACs concepts and various ways to use sensor warfare in the Starsector engine to allow for more long-range planning and tactical play. This was a stab at a CCC vessel, a fairly lightly-armed Destroyer with a long-range scanner to provide a fleet detachment with long-range sensor capabilities.
The Glaug are kind of fun and alien, but lack something really horrifyingly mothership-like to strike terror into the hearts of experienced players. This concept is for a monitor-type vessel- fairly lightly armed (light turrets on those big spines, but no heavies or long-range missiles) and slow, but with really terrifying levels of protection and self-healing bio-armor and some sort of light, nasty bio-drones.
An experiment with ratios. All I did with these was change ratios of the forms and then ask people which ones were their favorite. Interestingly, people split evenly on two of the variants.
A small person of my acquaintance had the brilliant idea of a theme based on "mechanical stuff like gears and... stuff". Anyhow, we made up a faction called the Gearheads based on the first sketches that were made. The idea behind the Gearheads is that they're obsessed with re-learning all of the ancient archeo-tech from scratch, and they incorporate gears and giant lightbulbs into their ships as a symbol of how they've re-mastered basic concepts, like how electricity can be generated and how to transmit mechanical energy. In the dystopian future of Starsector, they make a good foil for the Luddites. Anyhow, these are a few of the sketches we made of the ideas.
A Really Fricking Huge Battleship, Or Something. Wanted something that felt large, ponderous, and more Independent than Tri-Tach / Hegemony; something in that mid-tech range that would feel like some enormous leviathon from the depths of space.
A couple of oddball designs; the first was just me playing around with insectile concepts and the second is an enormous floating space cannon designed to support fleets during major engagements- the little widgets on the inside of the gap are accelerator magnets or something.
A fragment of an idea that went south; I scanned it, hated it about as much as I did after I drew it, cut it a bit and this thing emerged. I think it might actually be pretty nice if it had a decent central cockpit tower design....