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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210845 times)

JDCollie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6945 on: June 10, 2017, 03:06:35 AM »

I appreciate the feedback :D

Yeah, the dots are standing in for where I'm thinking about putting weapon hardpoints at the moment. The darker areas I'm planning on having as exposed superstructure, along with antennas, sensor towers, etc.
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PyroFuzz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6946 on: June 10, 2017, 10:12:21 AM »

So i'm assuming that the open part will have much less armor.
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Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6947 on: June 12, 2017, 09:57:45 AM »

Oldest

Older

Old

New

Newer

Newest


two, three years of work.

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6948 on: June 12, 2017, 12:08:29 PM »

You've improved a lot.
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Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6949 on: June 12, 2017, 12:42:11 PM »

The voices in my head, voices in my head, they will keep going until I am dead!!!

AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6950 on: June 12, 2017, 02:58:49 PM »

@Azmond the sweet smell of progress!  ;)
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6951 on: June 13, 2017, 04:20:52 AM »

The voices in my head, voices in my head, they will keep going until I am dead!!!


In other news: This a good end point for the Bastillion (P)? Not quite sure what to do with those flank-rear 'wings'.

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6952 on: June 14, 2017, 11:43:07 AM »

I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

Spoiler


Escort Fighter


Interceptor


Strike Fighter


Torpedo Bomber


Light Bomber


Heavy Bomber


Heavy Fighter
[close]
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6953 on: June 14, 2017, 04:46:48 PM »

I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

I really like the Light and Heavy Bombers; they have a really unique silhouette and are easily identifiable, not to mention look pretty good. Overall they look great with nice details and distinctive shapes, but my problem is; they're a bit too big, aren't they? maybe the Heavy bomber and Heavy Fighter are the right size, but when compared with normal starsector fighters they seem a bit to excessive.

JDCollie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6954 on: June 14, 2017, 07:26:34 PM »

I'm sure some of you would remember these from last year.. well, depending on how often do you visit this thread.
Anyway, here they are:

Spoiler


Escort Fighter


Interceptor


Strike Fighter


Torpedo Bomber


Light Bomber


Heavy Bomber


Heavy Fighter
[close]
Oooh, I like these. They have a very crisp look to them. I especially like the Heavy Fighter.

So i'm assuming that the open part will have much less armor.

That would make sense, yes. (can you do that? I honestly have no idea)

Here's what I've been up to. Most of the layers on the left half of the ship are turned off.


I know the shading on the raised, lighter plates is inconsistent; I was experimenting a bit. At the moment I like the bottom one the most. I'm also planning on resizing the sprite down before doing the rest of the detailing. Next time I'll start at the size I want to finish at >.<
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6955 on: June 16, 2017, 05:36:48 AM »


Here's what I've been up to. Most of the layers on the left half of the ship are turned off.


I know the shading on the raised, lighter plates is inconsistent; I was experimenting a bit. At the moment I like the bottom one the most. I'm also planning on resizing the sprite down before doing the rest of the detailing. Next time I'll start at the size I want to finish at >.<

The ship needs texture, with edges of armour, ridges, etc. You have added shapes to the armour, but it still feels like shapes, not raised structures or greebling.

Consider the Collossus:


It's essentially a giant square, but it's covered in textural detail. Square armour plates, paint lines, slight depressions, sloped regions between the raised centre and the back-part, all of it make it feel more real and sculptural. You can get this effect by experimenting with a digital paintbrush; just plop in darker and lighter colours and play around with it. It's almost EXACTLY how clouds appear in The Joys of Painting; you just start dabbing paint, using the eyedropper to pick up colour, and re-dab around and you can make the most amazing things, right there on the canvas.

In other news; the Berserker (P) is getting converted into a cargo carrier. My question is: Which layout is less cancerous?

Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6956 on: June 16, 2017, 05:46:30 AM »

... the Berserker (P) is getting converted into a cargo carrier. My question is: Which layout is less cancerous?


That lone medium mount, at the left, can get an unusually wide range to cover but leaves it predictably easy to pick out by smaller ships.

The large mount on the right felt correct coinage for its name while it does feel a little cancerous at first, but then large ballistic weapons can punish it from attacking smaller ships that can dodge fast enough.

Personally, I think the second variant fits well for the pirates' needs. Though a built-in may be needed to look at.
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The cookies are a weird one, okay.

King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6957 on: June 16, 2017, 06:15:35 AM »

That lone medium mount, at the left, can get an unusually wide range to cover but leaves it predictably easy to pick out by smaller ships.

The large mount on the right felt correct coinage for its name while it does feel a little cancerous at first, but then large ballistic weapons can punish it from attacking smaller ships that can dodge fast enough.

Personally, I think the second variant fits well for the pirates' needs. Though a built-in may be needed to look at.

I was thinking making that large mount a Large Hybrid, to open up a long range support ability but forces the ship into a 'this role or that role' sort of ship. I do not expect this thing to last long if it does get stuck in, however; it has no shield and is slow as all hell. The extra coverage given by the medium ballistic would help it survive a bit better if it does get stuck in or sniped by long range fighters, while the Large Hardpoint wouldn't be all that useful beyond barrages. Then again, the ship has fighters (Was thinking 2 decks), so it can use the fighters to defend itself while using the ship weapons to barrage an enemy.

So, both have interesting playstyles and possibilities. Maybe I'll just do two different versions, like a Mk 2 for the Large Hybrid.

PyroFuzz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6958 on: June 16, 2017, 09:06:28 AM »

seeing all these people making crazy new ships for derelicts.....

I love it.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6959 on: June 22, 2017, 05:09:56 AM »

Sprite Judgement NOT on the top page?

Disgraceful!

WIP Venture (GM)


Is that a good amount of back armour? The grey is going to be replaced with greebling, giving it a sort of 'backend of shade' look.

Was also thinking of sticking a medium mount on the back, but I don't think I will...maybe?
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