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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222830 times)

Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6870 on: May 24, 2017, 07:39:12 PM »

I'm worked on Protonian version of that one Hegemony ship, the Sunder, and I'd like to hear from you guys on this one.



I'm also going back with the previous ships, since some of them felt a bit off with the lack of details and clarity with the armor shells that cover them.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6871 on: May 24, 2017, 07:40:53 PM »

Well, the Yardies are getting a battleship after all. While I hadn't really intended for the SRA to have one well... still kinda happening.

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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6872 on: May 24, 2017, 11:36:18 PM »

I'm worked on Protonian version of that one Hegemony ship, the Sunder, and I'd like to hear from you guys on this one.



Quick! Find that Sunder gif and add another frame to it!  ;D
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6873 on: May 25, 2017, 03:31:11 AM »

Well, the Yardies are getting a battleship after all. While I hadn't really intended for the SRA to have one well... still kinda happening.


O.O is that a main gun that takes after the Shamash I see? Or is that a bridge in the middle?

Also, are those horizontal "bars" the precursor to something big? Or a possible stabilizer for said gun?

I see quite a bit of black bits, hinting of the ability this battleship has...or those are experimental coils.

Ah, so much to look forward to!
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Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6874 on: May 25, 2017, 05:26:45 AM »

Quick! Find that Sunder gif and add another frame to it!  ;D

Done.

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RandomnessInc

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6875 on: May 25, 2017, 06:47:25 AM »

A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

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Yes, that is all I can say, very much yes
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6876 on: May 25, 2017, 02:02:49 PM »

Just had fun trying to do AI portraits, the two on the right are from vanilla for comparison.

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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6877 on: May 25, 2017, 04:27:44 PM »

Just had fun trying to do AI portraits, the two on the right are from vanilla for comparison.

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Woah, you got the effect right! How did you do that?

Though I should say that the main color is too dark / bright.
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c0nr4d1c4l

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6878 on: May 25, 2017, 06:55:51 PM »

Hey guys, I'm no spriter but my friend wanted some advice on his first ship:

Here it is:

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« Last Edit: May 25, 2017, 06:58:48 PM by c0nr4d1c4l »
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6879 on: May 25, 2017, 10:53:16 PM »

Everyone's going big nowadays? I guess I can start make my own now.

fyi, its still WIP. I'm following Mesotronik's steps on making ships.

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« Last Edit: May 25, 2017, 10:59:15 PM by Ryxsen1421 »
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Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6880 on: May 25, 2017, 10:55:47 PM »

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This looks like a bridge for a large capital ship, particularly for a Navy-style battleship. The outlines from the yellow portion felt a bit strong if its pressed on said ship, though it could count as a luxury frigate with its wide blue windows in the open.

The rear seemingly has spoilers instead of engines, it can also double as a height recognition if its placed on a hull. If ever, detailing the rear with lighter than black shading should present recognizable thrusters.

Overall, the shading is good. The upper section and windows are quite spot on. Though someone could give a better opinion than I do.
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Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6881 on: May 25, 2017, 11:08:35 PM »

Everyone's going big nowadays? I guess I can start make my own now.

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I can't. It's a flop.

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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6882 on: May 25, 2017, 11:48:47 PM »

Everyone's going big nowadays? I guess I can start make my own now.

fyi, its still WIP. I'm following Mesotronik's steps on making ships.

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Ryxen, a trench that wide, deep and located center is going to cause massive issues with projectile and beam fade out. Making it so that the AI firing at it frontally will only rarely score hits. I know it makes for a beautiful silhouette but it simply will not work and you are going to have to switch up the shape in some manner. Though it could be tricked into working by making the prongs modules rather than part of the base hull. But one more point, damn, that ship is freaking massive. Are you sure you want to try and make it so large instead of scaling it down into something more similar to the size of a standard capital ship?

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6883 on: May 26, 2017, 04:07:11 AM »

Ryxen, a trench that wide, deep and located center is going to cause massive issues with projectile and beam fade out. Making it so that the AI firing at it frontally will only rarely score hits. I know it makes for a beautiful silhouette but it simply will not work and you are going to have to switch up the shape in some manner. Though it could be tricked into working by making the prongs modules rather than part of the base hull. But one more point, damn, that ship is freaking massive. Are you sure you want to try and make it so large instead of scaling it down into something more similar to the size of a standard capital ship?

What do you mean by "prongs modules"? and yes I want it to be that big of a capital ship and I won't resize it any further. as for the trench problem, its still a WIP. I'm trying to figure out the best way to cover it without ruining the looks lol.
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PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6884 on: May 26, 2017, 09:48:09 AM »

I think they're saying to make the 2 prongs separate "modules" (like what [REDACTED] battlestations have), instead of hull elements. Interesting thought, I say, would make the ship a little more interesting gameplay wise, too
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