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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222075 times)

DrakonST

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6855 on: May 19, 2017, 03:30:07 PM »

Attempt to make the ship from "Star Wars".
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joe130794

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6856 on: May 20, 2017, 05:14:00 AM »

Really like the Acclamator. Its a nice colour match too with the ships on TV.
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6857 on: May 20, 2017, 07:59:55 AM »

Keep iterating minor changes at this point:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
[close]
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6858 on: May 20, 2017, 10:36:31 AM »

@Inotna and @DrakonST:  Both of those sprites are great, but both of them should ditch the Vanilla weapon mounts; they detract from the sprite quite a lot, by not matching the rest of the ship's hues well!  Even just a simple color manipulation and a little edge cleanup would do wonders.

Example:

« Last Edit: May 20, 2017, 11:07:26 AM by xenoargh »
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nomadic_leader

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6859 on: May 20, 2017, 11:42:43 AM »

I'm only posting in this thread because DrakonST's banana sprites are amazing work. They have a real shape and volume. I can imagine seeing them in space. These are my favorite sprites. I agree with xenoargh, he should change the weapon mounts' shape and color to match the ship style.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6860 on: May 20, 2017, 11:44:12 AM »

Agreed, they're really, really cool :)
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DrakonST

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6861 on: May 20, 2017, 12:57:54 PM »

I don't think that it is really necessary. Guns all the same close these slots. And still if I wanted that and have made. But I like metal color slots more. But not red.
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6862 on: May 21, 2017, 08:53:08 AM »

Sprited a [REDACTED] fighter:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler

Introducing: the Glow Strike Drone.
[close]
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6863 on: May 21, 2017, 09:24:36 AM »

A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
[close]

Spoiler
[close]
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6864 on: May 21, 2017, 09:41:03 AM »

A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
[close]

Spoiler
[close]

Well, at least there's not too many guns (thankfully)

I'm liking how the hardpoints are colored accordingly, to blend in with the ship's main infrastructure.
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6865 on: May 23, 2017, 04:04:38 AM »

Artefact, resprite some weapon.
Spoiler
[close]

I begin per weapon before ships, so what do you think for the moment?
Not very good, but meh, for a time, this is not 3D model!

(Maybe weapon is too light?)
« Last Edit: May 23, 2017, 04:09:21 AM by Snrasha »
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6866 on: May 23, 2017, 05:19:18 AM »

Artefact, resprite some weapon.
Spoiler
[close]

I begin per weapon before ships, so what do you think for the moment?
Not very good, but meh, for a time, this is not 3D model!

(Maybe weapon is too light?)

Too bright indeed (unless your Artefact sprites are going to be bright?)

Probably a bit of shade needed on the sides?
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6867 on: May 23, 2017, 05:29:52 AM »

Spoiler

[close]

Hum no, Artefact sprite are darkest red.

Well, I have think than I have added shaded, but maybe not very good.
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Add battle options on Com Relay/ Framework for modders for add their own bounty.

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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6868 on: May 23, 2017, 08:47:07 PM »

Keep iterating minor changes at this point:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler
[close]

The central 'node' needs to be less sautrated and messier, and there needs to be more greebling (wires, tubes and pipes) between the engines themselves and the hull. But otherwise it's a pretty good AI ship.

Sprited a [REDACTED] fighter:

WARNING: EXPLORATION CONTENTS SPOILER
Spoiler

Introducing: the Glow Strike Drone.
[close]

Pretty cool sprite, but it could use some desaturation to fit in with the other sprites.

Spoiler

[close]

Hum no, Artefact sprite are darkest red.

Well, I have think than I have added shaded, but maybe not very good.

Needs a darker outline in order to tell the difference between weapon and ship.

Is this an improvement (From left version to right version)?

ahrenjb

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6869 on: May 24, 2017, 11:39:31 AM »

A tribute to Arcibalde's Relics mod and their giant AI ships :

Old vs New.

Spoiler
[close]

Spoiler
[close]

Great work Helmut, I hope someone integrates these into the game with the new multi-part ship mechanics.

Back in the Corvus days, stumbling on a roaming relic was one of the greater challenges available, and a lot of fun. Not to mention the chance of capturing one.
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