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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223032 times)

Midnight Kitsune

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6735 on: April 17, 2017, 11:13:14 AM »

My biggest issue with it, and the new Cabal ships, is the large, flat, smooth, nearly featureless sections of the ship
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Inventor Raccoon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6736 on: April 17, 2017, 11:31:27 AM »

My biggest issue with it, and the new Cabal ships, is the large, flat, smooth, nearly featureless sections of the ship
That's what I thought, too. I'd personally make the turrets have their own little sections, separated from the rest of the main ship piece. Also, I'd make the faint details on the side wings more visible.



Slightly exaggerated to make it clearer (and just did one side of those details so you can see the difference). Of course, having each little wing/spike/section thing be just one part could be exactly what you're going for, but it makes the turrets look a little like they've just been tacked on.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6737 on: April 17, 2017, 11:45:05 AM »

The turrets are a non issue since they get weapons on top. As for details, I very much didn't liked my first iteration where they were more visible, especially for the side blocks that I want extra smooth for, hum, reasons.

Plus it's not like that kind of ship has a lot of hull features:
Spoiler
[close]
« Last Edit: April 17, 2017, 10:54:33 PM by Tartiflette »
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Gothars

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6738 on: April 17, 2017, 01:17:43 PM »

I really like the design. Only thing I'm missing is a visible command or observation deck, to lend a sense of scale.
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6739 on: April 17, 2017, 02:56:28 PM »

All we need now are stealth fighters and cruise missiles. A real modern experience.
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6741 on: April 17, 2017, 05:32:53 PM »

Even MORE spacecar raceships!

GLORIOUS.
I think you mean spacester roadcraft.
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6742 on: April 17, 2017, 10:05:17 PM »

Got bored. Made a twin-boom gunship, kitbashed mostly from the old Tarsus sprite. Heavily influenced by the design of the Interstellar Imperium "Invictus" gunship (one of my favourite-looking ships from that mod if I'm honest).

Spoiler

Thinking about calling it the "Taurus" class, for lack of a better name.



Possible mount arrangement:
4x Small Ballistic turrets (all able to face forwards to combine firepower in front of the ship)
1x Medium Universal hardpoint

[close]

EDIT: And while we're on a roll, here's a "D" variant sprite for the same ship:

Spoiler



Going with "Destroyed Weapon Mounts" and "Faulty Power Grid" for the D-mods here.

[close]
« Last Edit: April 18, 2017, 12:21:28 AM by AxleMC131 »
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Inventor Raccoon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6743 on: April 18, 2017, 05:58:19 AM »

Looks very nice. The only change I'd suggest is to make the (D) variant a more brownish shade, so it's easier to see from a distance.
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6744 on: April 18, 2017, 02:52:04 PM »

Looks very nice. The only change I'd suggest is to make the (D) variant a more brownish shade, so it's easier to see from a distance.

Yeah, from a distance they're irritatingly similar. :/ I'll need to attend to that.
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6745 on: April 18, 2017, 03:45:19 PM »

A little update. Literally just played around with the HSV sliders on my "dirt and rust" overlay.

Spoiler

From left to right: Regular sprite, original D sprite, slightly more saturated D sprite.

      

[close]

Better? Still needs some polishing, but I think it gets the message across better.
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dk1332

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6746 on: April 18, 2017, 08:37:32 PM »

Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite.

Spoiler
[close]


What do you guys think?

Spoiler
Yes, I kinda borrowed Tartiflette's Warlust sprite but only for size checking.
[close]
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6747 on: April 18, 2017, 10:15:32 PM »

Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite...

... What do you guys think?


Looks like a good start! Very industrial design, I can definitely see the DA Wanzer influence. Definitely needs some colour (I've been told before never to use purely unsaturated greys and whites - always have some colour, even if it's extremely light). The guns are nice and look well-enough scaled... Although I hate to think what kind of weapon that giant spark plug is.  ;D

Otherwise, the outlines are extremely bold and possibly don't need to be, especially internal ones, and you're completely missing any sense of depth. Have a go at smoothing the black lines and adding some lighting/shadow effects - it can make a flat 2D sprite really pop into life, even a small one.
« Last Edit: April 18, 2017, 10:20:02 PM by AxleMC131 »
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6748 on: April 18, 2017, 10:33:51 PM »

The "spark plug" looks like a flamethrower to me. Devious fighter, isn't it.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6749 on: April 18, 2017, 11:40:56 PM »

Hi, I am planning on making a mini mod that adds new "fighters" to the game. After getting some free time from helping around bug hunting in a different game, I decided to work on a WIP sprite.

Spoiler
[close]


What do you guys think?

Spoiler
Yes, I kinda borrowed Tartiflette's Warlust sprite but only for size checking.
[close]

You've fallen a bit into the same problem I had; don't necessarily think you have to feel restricted to a bitmap like you might for an older game. you can use in-betweens and smudges to excellent effect You can go even further into detail.

For instance:
Spoiler
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At 13 right now, and I'm currently trying to detail it (similar to vanilla hammerhead). With difficulty. It's like if you add detail to it, it ruins the lines of the ship, which is supposed to be smooth and sleek. Any ideas?

So here is my take on this ship:



And while I was at it, I recorded the process:
Spoiler
[close]
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