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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222905 times)

mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6555 on: February 12, 2017, 01:24:12 PM »



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"I'm doing it, I'm making them purple! No one can stop me!"

Thaago

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6556 on: February 12, 2017, 03:19:24 PM »

@Wyvern Thanks for the feedback! I like left side Ballistics, right side 1x Composite 1x Medium Missile. Yeah, the purple was a terrible, tragic mistake. On the left is with the purple removed, and the right with the extended engine segment back in (enforcer for reference scale).



I think I like the shorter engines a bit better - what do others think?
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6557 on: February 12, 2017, 04:28:44 PM »



That looks much better. I feel though that the space between the buildings on the left needs more vague building details between where the fog 'starts' and the silhuettes at the back state, like what you've done for the centre. Also, for the blue light in the streets etc., maybe some white / bright blue light sources? They seem a bit flat / fluidy / indistinct. Or if it's a surface, maybe make it a bit more obvious that's what it is?

Otherwise I'm diggin it!



I think I like the shorter engines a bit better - what do others think?

I think you need to make the weapon mounts on the right side look more 'different' when compared with the left hand side if you're going for the assymetrical weapon loadout, so visually you can tell that the right hand side is different to the left hand side in-game. AS for the engines...I kind of like the longer one, but it's a bit too long. If you brought the engines - just the engines+engine armour, leaving the system and frotn armour plate bits - if you brought those bits up, and put plates of something in the 'gap' between the engine armour and the 'wing' armour, it'd look much better.

Thaago

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6558 on: February 12, 2017, 06:13:11 PM »

@King Alfonzo
Thanks for the feedback! I'll play around with the longer one and try what you said - I'm really liking the shorter one myself, but I can kinda see what you mean.


Progress on a cruiser kitbash, but I really don't like it so far. Much too much like a brick. Thoughts for improvements?
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6559 on: February 12, 2017, 11:09:58 PM »

Progress on a cruiser kitbash, but I really don't like it so far. Much too much like a brick. Thoughts for improvements?


Why not move the cockpit and centre medium forward, and the small mounts backward?

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6560 on: February 13, 2017, 01:12:30 PM »

Wren: Oh, the purple looked great!  It just didn't belong on the base sprite.  And I definitely prefer the longer-engine version, though King's suggestions do have some merit.

Brick: Yeah, that medium turret could go forwards a bit.  ...I'm assuming it's medium?  Actually, the mount point looks a bit smaller than either of the side ones; maybe it's for some sort of unique built-in weapon?

Alternatively (as in, instead of moving that turret forwards), try recessing the large mounts back into the hull some, with a bit of the flat armor peeled away to make room for machinery and cooling ports (like the machinery above the engines).

And speaking of engines: Offset some of them up or down a pixel or two.  Right now the entire engine block is just a straight line at the back of the ship, and that doesn't look good.  I'd probably shift the outermost engines up and the innermost engines down, perhaps with something in the middle also shifted up, aiming for a sort of a sawblade wedge shape.

Similarly, the sides are a bit too flat; yeah, they're not perfect straight lines, but it's easy to see how the whole hull could be represented by all of about seven vertices; that could use just a hair more complexity.  I do like the engine block (aside from the above-mentioned issue), so maybe extend the forward wedge out a bit?  Such an extension could also serve as a good spot for those small turrets; this looks like the sort of ship that'll run with a front shield, so who needs forward-facing PD anyway?
« Last Edit: February 13, 2017, 01:20:49 PM by Wyvern »
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Wyvern is 100% correct about the math.

whatdoesthisbuttondo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6561 on: February 14, 2017, 01:47:13 PM »

Had this idea for a while, a refit variant of the Wolf. One of my favorite ships in the game,
love the overall design but always wanted a somewhat different configuration.

Trading the three small turrets for a single medium, with overall less coverage.

[attachment deleted by admin]
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Inventor Raccoon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6562 on: February 14, 2017, 02:23:32 PM »

Had this idea for a while, a refit variant of the Wolf. One of my favorite ships in the game,
love the overall design but always wanted a somewhat different configuration.

Trading the three small turrets for a single medium, with overall less coverage.
Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.
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whatdoesthisbuttondo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6563 on: February 16, 2017, 01:36:13 PM »

Personally, I'd put the new mount forwards, between the missile mounts. Having such a large turret near the back end feels weird. Looks pretty good, though.

Yea, that actually was the original plan, but it turned out a bit awkward in-game when there are weapons mounted as it looks really cramped in the middle,
especially with Harpoons racks.

So I came up with the idea of removing some height (that hole with exposed machinery where the middle turret was), and allow a rear mounted turret to
shoot over the front (the back of the Wolf apparently is kinda elevated, looking at the original weapon arcs).

Anyway, some new stuff, two kitbashed destroyer designs using parts of the Paragon, kind of high-tech brothers to the Enforcer.


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whatdoesthisbuttondo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6564 on: February 16, 2017, 01:49:11 PM »

@Thaago

Alternatively (as in, instead of moving that turret forwards), try recessing the large mounts back into the hull some, with a bit of the flat armor peeled away to make room for machinery and cooling ports (like the machinery above the engines).

I'd probably go down that route, maybe even remove the two small mounts and completely integrating the large hardpoints into the hull, e.g. have them not protrude from the front. Would probably make the shape more aggressive while filling some space, and then remove some more "empty" armor plating and add exposed machinery like Wyvern suggests.

Then maybe break up the form a bit more, say some kinda stubby winglets to the sides at the middle, or even small maneuvering engines.
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whatdoesthisbuttondo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6565 on: February 17, 2017, 03:00:58 PM »

Concept for a small combat freighter, plan is to make 3 convert versions from this base model,
a standard combat freighter, a troop transport and a carrier escort.

[attachment deleted by admin]
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Takion Kasukedo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6566 on: February 17, 2017, 11:20:56 PM »

Concept for a small combat freighter, plan is to make 3 convert versions from this base model,
a standard combat freighter, a troop transport and a carrier escort.

Oh that's a pretty damn sexy kitbash you did there, the lines are smooth, almost everything is in the right place (is the front intended to be flat, although it'd look a bit similar to an egg if it wasn't)

I really like the look of this.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Thaago

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6567 on: February 18, 2017, 07:46:28 PM »

Taking suggestions into account, here is an updated Wren:

I think I'm pretty much done with it. The sprite is just a hair big for a destroyer, but I think its fine. It will be a heavy ship with a powerful system (though awkward arcs).

Thanks to everyone for feedback on the "Brick" (name not final :P). I don't have a new version yet as I'm still in the "cut and paste" phase of implementing the suggestions.

[Edit]
While cutting up the "Brick", I found a section that looked really cool so made a few variations of it as a standalone largish frigate. I'm thinking the Duck class cargo frigate:


(Whoops! Ignore the bits at the bottom please - a nearby object on my canvass was in the crop and I didn't catch it.)
The rightmost sprite is about the same size as a Lasher. Not sure where I would put weapons on any of them, to be honest. Thoughts?

« Last Edit: February 18, 2017, 09:48:52 PM by Thaago »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6568 on: February 19, 2017, 07:24:05 AM »

It's always tricky to think about the weapons after you finished the sprite, especially when it's a clean looking one like the Duck. A possible option is to add hardpoints under the ship.



It's discreet enough so as to not destroy the base sprite, and you get your guns. It's a very good sprite btw, i quite like it.

As for the Wren, i think it's a solid sprite, i especially like the rear dome part. I tried to shorten the hardpoints, as i feel they seems to stick out a bit too far for such a blocky design :




whatdoesthisbuttondo, pretty good sprites as well, i don't have much to say about those from a technical standpoint, design wise however, they leave me a bit wanting more. I'd be curious to see more elaborated kitbashes from you in the future.
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Thaago

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6569 on: February 19, 2017, 10:17:44 AM »

Thanks for the feedback and modifications! I like both of the changes that you did and will use them, if you don't mind.

I can't take too much credit for the dome - it was generated by GIMP's Sphere Designer - it has sliders for textures, light positions, etc, so I just tweaked until it spat out something appropriate.

Progress on the "Brick" (anyone have an idea for a name?):


A bunch of cleaning to do, and probably another pair of small mounts somewhere on the forward blades, but this is the rough shape I've settled on. I tried to remove the blades thinking they were awkward, but ended up putting them right back on.

The interior grey piping is supposed to suggest that the machinery for the main guns takes up most of the length of the ship - did this come across? I'm planning on putting a ballistic firepower system on the ship, with the only ballistic mounts being the pair of large hardpoints.

(I also just noticed that the central medium mount got its center sliced away during a mirror and is now not circular. Like I said, needs cleaning.)
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