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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223101 times)

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2910 on: January 04, 2014, 10:10:27 AM »

Don't forget to put pictures in spoilers

Only if their size warrants it.
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2911 on: January 04, 2014, 12:04:04 PM »

Those ships look very nice, Erick. Nice work. :)
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Jonlissla

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2912 on: January 04, 2014, 12:48:35 PM »

Two scrappy destroyers for TuP

Looks great, especially the Hermit. Has a unique look about it.

Another junkyard boat:
Platypus-class Frigate

The center of the ship looks extremely brittle, like it's being held together by a toothpick. Is it possible to attach the front and the middle a little bit more?
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LiquidStang

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2913 on: January 04, 2014, 04:36:58 PM »

And do I have something to share with you.

Spoiler
[close]

[attachment deleted by admin]
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David

Starsector is challenging, but what's more challenging is dealing with people who encourage you to try real hard.

MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2914 on: January 04, 2014, 05:02:24 PM »

That picture is so small as to be unintelligible.

Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2915 on: January 04, 2014, 05:37:34 PM »

And do I have something to share with you.

Spoiler
[close]

Spoiler
[close]

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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2916 on: January 04, 2014, 06:12:25 PM »

Experimental stuff.

Spoiler


[close]
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NITROtbomb

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2917 on: January 04, 2014, 06:49:33 PM »

AWESOME
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Dancing and playing games, how does that work.. well YOU tell me!

Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2918 on: January 04, 2014, 07:39:31 PM »

Interesting ultrahightech look! The first one is great, the second one maybe a tad flat-looking. These ships would look very 3d with some gentle shadow gradient to each side.
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2919 on: January 04, 2014, 09:39:10 PM »

Older animation I made for the Fenrir. Yes, that's the thingy from the Wolf. :3


MISSILES CAN COME OUT OF ANYTHING!

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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2920 on: January 05, 2014, 05:36:44 AM »

Conquest Battlecruiser to the left / Dreadnought Battlecruiser to the right (for TuP)
Spoiler
[close]

Armed with 1 large ballistic turret, 2 medium ballistic turrets, 1 medium energy hardpoint, 6 small missiles, 2 medium missiles, 1 large missile, 1 small universal hardpoint, 1 small universal turret, 10 small ballistic turrets, 2 build-in MRM racks.

The sprite still needs some work.
« Last Edit: January 05, 2014, 05:51:02 AM by Erick Doe »
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2921 on: January 05, 2014, 05:53:23 AM »

What if you gave that monster a turreted TPC on that large middle mount? Built-in? Daaamn that would be cool.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2922 on: January 05, 2014, 06:11:03 AM »

What if you gave that monster a turreted TPC on that large middle mount? Built-in? Daaamn that would be cool.

Not a bad idea!  :D
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2923 on: January 05, 2014, 06:49:35 AM »

Very good ship Erick. It indeed need some work on the center section as it stand out a bit too much from the rest of the ship. Other than this not much to say, i like it.

Vinya, the animation is smooth yet the sprite is kinda blurry. Also, the missile that pop out of the turret actually looks more like a cannon than a missile. Unless that's the cannon that fire the missile?

For my experimental sprites, yeah the second one is kinda meh. But then it was just trying to make some kitbash from some random concept art i found laying around... BTW Cycerin, i don't really know what is shadow gradient, can you show me how you do this? I could always learn a few tricks for my sprites.
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2924 on: January 05, 2014, 10:41:11 AM »

Vinya, the animation is smooth yet the sprite is kinda blurry. Also, the missile that pop out of the turret actually looks more like a cannon than a missile. Unless that's the cannon that fire the missile?

That's the front end of a harpoon. It looks better in-game, the Gif makers I find tend to suck. The frame after the missiles disappears is when the weapon fires, so it looks like it comes out of the turret. I'm probably going to simplify the sprite so it can be used on any ship by removing the rocket from the animation altogether, also allowing for it's missile types to change. It'll likely be the small missile weapon for the faction I'm working on.


EDIT:
Just finished my first legit kitbash. The Fenrir doesn't count because it's comprised of three different versions of the Wolf sprite.

The Ffouke, at least for now:



Not sure which one I like better... Though I am leaning towards the right.

That begin said, how would one go about matching the colour of this



to the colour of the Hound? I want to stick it on the turret for some..... fun.
« Last Edit: January 06, 2014, 01:41:31 PM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.
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