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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222699 times)

Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2670 on: November 13, 2013, 08:43:11 AM »

ISA frigate for SOTS (just for luls, WIP).

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Full size: http://www.lordsofthestars.com/other/persp.png

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2671 on: November 13, 2013, 09:44:06 AM »

Magician, i like the greebling on that one. Oh and you should try some more stuffs with your bio-silver-alien ship. I really liked the idea of this one.

Okim, it looks... Round. That's weird, considering how "blocky" Ironclad ships are.

dmaiski, your Zerochan link doesn't work for me.
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2672 on: November 13, 2013, 10:04:09 AM »

Probably cause thats a 3d model which is not for Starsector :)

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2673 on: November 13, 2013, 11:39:53 AM »

dmaiski, your Zerochan link doesn't work for me.

:< no alternative links... :<  :< sad face
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2674 on: November 13, 2013, 07:06:11 PM »

Okie-dokie, so I have another "wild" ship here, Golem. Its a giant asteroid turned into a spaceship, apparently used by a non-organic life-form. Each side of the ships weilds different types of weapons in theory.
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Shape is better than I thought I could manage, but still not the ideal I had in my head.


Update:

Ghm, I feel bad if I have to doublepost whenever I have my post last. And no one replied to thread in a while.

But anyway, I decided to make some civilian ship. Here it is - pride of space engineers! Flying Dutchman. But surprisingly it is not a gloomy ship. Rather it is a most used in space ship created with organic composite materials and photon/graviton double engines. Double engine system allows this ship to reach great speed on a straight and safe routes. Also such technology allowed to minimize resource consumption for this ship compared to any "hard-tech" ships. Though it limits Flying Dutchman in available additional systems and especially weapons. All this allowed traders to use such ship as a working bee.
It has only 2 mounts, facing backwards, meant only to shoot at chasers. But usually speed allows this freighter to escape any tricky situation.

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Well, just wanted to try other things while drawing this ship, and also wanted civilian ship which is capable of escaping in retreat scenarios. Something like revenge of buffalo alliance.
« Last Edit: November 14, 2013, 01:21:11 PM by Magician »
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2675 on: November 14, 2013, 02:40:17 PM »

 You've gotten really good really fast Magician, also I like how your style allows you to make every ship unique without having to respect a faction theme.
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Zaphide

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2676 on: November 14, 2013, 04:25:01 PM »

Okie-dokie, so I have another "wild" ship here, Golem. Its a giant asteroid turned into a spaceship, apparently used by a non-organic life-form. Each side of the ships weilds different types of weapons in theory.
Spoiler
[close]
Shape is better than I thought I could manage, but still not the ideal I had in my head.

Wow that is amazing, really like it! If it had drones they could be cool mini-asteroids/rocks :)
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2677 on: November 14, 2013, 06:44:32 PM »

a new and rough concept

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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2678 on: November 15, 2013, 04:36:14 AM »

smiley face turret mounts ftw!!! they should have a script that converts all bullet sprites fired from them into pacman!
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2679 on: November 15, 2013, 12:01:21 PM »

Thanks alot for kind words.

Wanted to make completely black phase ship, but didn't make it sadly. But still.

A custom made destroyer of the famous ruthless mercenary. No one knows his real name or face, but every captain heard of his deadly and stealthy Black Widow. And don't be fooled by her harmless appearance. The unseen blade is the deadliest.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2680 on: November 15, 2013, 02:56:52 PM »

Another stage of the concept, and a rough colored version

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2681 on: November 15, 2013, 05:41:00 PM »

Love the color scheme- interesting yet subtle, with a feel of weathered stone :)
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2682 on: November 16, 2013, 04:07:21 PM »

Argh, messed up a lot in the process of creating heavy battleship "Project P". And apparently drawing new ship will be easier than fixing this.

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Also drew some simple turrets
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2683 on: November 16, 2013, 05:59:15 PM »

New and more detailed coloration.
Not quite there yet. I let the sprite rest for now as i did with sprites in the past, till
the muse hits me again.

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2684 on: November 16, 2013, 09:51:29 PM »

@Magician:

IDK, I thought Project P was pretty cool :)

Before / After


@Thule:

It reminds me a bit of a mecha with two big arms.  I considered adding some translucent anime-style mecha wings to the back somewhere, like a big spoiler- might be cool with a controller script that turned them forwards / backwards as the ship's velocity changed :)
« Last Edit: November 16, 2013, 09:54:52 PM by xenoargh »
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