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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210961 times)

Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2610 on: November 03, 2013, 01:39:28 PM »

 If you're talking about the big hole in the middle you're not the only one, others have argued that it's a waste of space and unrealistic(heh)
 I for one love it.
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FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2611 on: November 03, 2013, 02:42:47 PM »

That big hole is the inside of the shield generator ring, if you can see. *Insert some lore friendly excuse why the shield generator needs empty space on its inside to channel magnetic stresses from the fortress shield ability.*
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Draignean

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2612 on: November 03, 2013, 03:58:45 PM »

That big hole is the inside of the shield generator ring, if you can see. *Insert some lore friendly excuse why the shield generator needs empty space on its inside to channel magnetic stresses from the fortress shield ability.*

Indeed. Those magnetic stresses are exactly the reason you stick half the bridge out in the middle of it. Intense magnetic fields are proven to increase bloodflow and cognitive ability in captains. I always thought it was there as a safe dock for fightercraft.
Anyway, if it looks cools and it feels cool, it's probably cool.

Speaking of...
I've found that it's a lot easier to tell when I'm done shading by looking at the shader layer by itself instead of looking at the resulting layer. If I can get the detailed shape of the ship from the shader layer, it's probably done. If it's indistinct, I need to do more.
E.g
Spoiler

as opposed to,

[close]

Are there any other good ways to tell when you're done shading?

Edit: My brain and my hands had different ideas when I wrote that first sentence.
« Last Edit: November 03, 2013, 04:01:19 PM by Draignean »
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2613 on: November 03, 2013, 10:13:09 PM »

i allways thought that the paragon was a giant flying laser synchrotron...
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2614 on: November 04, 2013, 02:06:01 PM »

Working on a solar sail concept for Starsector, attached it to an Aurora in the meanwhile to
see how it looks. there will be a civilian trader faction some day who uses this kind of propulsion.

I imagined this animation could show when ships enter a battlefield.

Spoiler
[close]
« Last Edit: November 04, 2013, 02:07:38 PM by Thule »
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2615 on: November 04, 2013, 03:36:11 PM »

:D nice, im going to have to learn how to animate...

cause you know what this game lacks?
tentacles... cause... welll... [organ music in the background]
Spoiler

and
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probably NTFW
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meh whatever
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[close]
[close]
[close]
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and a rambomissile...

Spoiler
on a sidenote
8million pixle sidenote!
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[close]
[close]
« Last Edit: November 04, 2013, 03:41:50 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2616 on: November 05, 2013, 07:18:24 AM »

played around with the solar sailer a bit more and came up with a rough concept.

Spoiler
[close]
« Last Edit: November 05, 2013, 02:16:06 PM by Thule »
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Gothars

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2617 on: November 05, 2013, 07:41:20 AM »

played around with the solar sailer a bit more and came up with a rough concept.

Damn sexy. Do you have any plans regarding a gameplay implementation of the sailing concept? Solar-wind-direction dependent speed differences or, simpler, an overall exempt from the 0-flux bonus mechanic maybe?
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2618 on: November 05, 2013, 07:50:34 AM »

Thule delivers, again.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2619 on: November 05, 2013, 09:32:01 AM »

Damn sexy. Do you have any plans regarding a gameplay implementation of the sailing concept? Solar-wind-direction dependent speed differences or, simpler, an overall exempt from the 0-flux bonus mechanic maybe?

I definitly thought about that. Unfortunatly i wouldn't be able to implement something like that by my own (as almost anything ;)).
But if a coder who likes the idea feels like it to come up with a solar wind movement script, that would be indeed quite cool.
IIRC there was a thread quite some time ago where something like that was discussed. I think it was about racecars or planes.

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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2620 on: November 05, 2013, 11:36:19 AM »

code is in the radioactive code dump
Physics fun. 
Car-like driving behaviors with skidding and rolling resistance and stuff. 
Not super-fancy but it gets the job done for sea or land warfare, where we don't want turning to feel like Outer Space, or where we'd like to simulate inertial changes in space a bit more realistically.
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2621 on: November 05, 2013, 02:20:06 PM »

Welcome to the solar sail club, Thule!  :D

That ship and those animated sails look awesome.
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Draignean

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2622 on: November 05, 2013, 07:13:31 PM »





Asymmetrics... They are not kind.
« Last Edit: November 05, 2013, 07:16:04 PM by Draignean »
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2623 on: November 05, 2013, 09:09:14 PM »

Whats with all of the holes in the top sprite? Also I'm one of those nutcases who insists everything needs to be symmetrical.

Here's an assault carrier I'm mostly finished with. Still undecided about the paint scheme.   :-\

Spoiler
[close]
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2624 on: November 05, 2013, 09:18:45 PM »

Symmetrical designs are generally less interesting to fight with\against, gameplay-wise.
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