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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210914 times)

theSONY

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Re: Judgement thread give and receive comments on sprites
« Reply #15 on: September 05, 2012, 10:19:00 AM »




ok i gotta ask about this
how did you do that lines brighter ?
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #16 on: September 05, 2012, 10:25:21 AM »




ok i gotta ask about this
how did you do that lines brighter ?

if you mean the plating lines. just make a new layer,
paintbrush size 1, draw white lines just next to the plating lines on the side which is the longest distance from the middle.
after thats done with all the lines ,change the transparantie of the layer and voila.
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theSONY

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Re: Judgement thread give and receive comments on sprites
« Reply #17 on: September 05, 2012, 10:35:08 AM »

O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

[attachment deleted by admin]
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xenoargh

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Re: Judgement thread give and receive comments on sprites
« Reply #18 on: September 05, 2012, 11:07:40 AM »

@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:



2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #19 on: September 06, 2012, 12:03:59 AM »

Spoiler
@Okim:  Great cartoon styling!

If you'd like your sprites to become more realistic, here are some things you can do:
Spoiler
1.  Lighting and shadow needs to be consistent.  As I said earlier, David's lighting is slightly in front of and above his ships; your sprites have great use of occlusion, but lighting looks omnidirectional, which produces a toon-like look and actually makes the sprites feel very noisy and hard to interpret, as well as feeling very flat.  To give sprites more depth, you need to respect a single light source's angle and position throughout.

For example, the armor plates on the Novgorod provided me with a quick place to do an example with before and after:



2.  Use more color variation; the little greebles, scratches, dents, old battle damage, etc., etc. are what makes each side quit looking mirrored and like a real thing that's seen use :)
[close]
[close]
xenoargh ,you are born to comment.

so I promote you to moderator of this thread  :D
(if you want to...)
« Last Edit: September 06, 2012, 01:02:46 AM by TheHappyFace »
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #20 on: September 06, 2012, 12:15:45 AM »

O.O  so you do it manually? dang, nothing to do here for  me  :-X

& maybe i put my sprite here too

I have no experience in kitbashing so its hard for me to comment on something like this.
there is just one thing that bothers me.
Spoiler
in the original form only the back and the middle of the ships were lighter than the sides,
but in this case the middle is darker due to it being broken.
now the back of the ships seems a bit off, like the back is kitbashed on it.
you might wanna make that part a bit darker or place some infestation on that place too.
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TheHappyFace

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Re: Judgement thread give and receive comments on sprites
« Reply #21 on: September 06, 2012, 11:17:57 AM »

first i wanna say that the sprites look pretty good.
at a closer look i can see it probaply took a while to create.

Spoiler
what bothers me is moslty depth, i find it hard to get a 3d image into my head while looking onto the sprite.
- if those borwnishparts are plates, there should be shadows casted onto the bleuish parts(since plates lay over the main hull and so there surface is higher). remember that the vanilla light source is placed above the sprite and a little to the top.
- increase shading to make it more clearly what three dimensional shape the ships is.
- the scratches and/or plating should have lighter lines besides them. (there is a more detailed description of what i am talking about here by xenoargh)
- try using more contrast to highlight certain points. for example lights

overall the ship looks pretty good, just make it more clearly what its 3d shape is.
for you this is probaply clear because you made it, but not for us.
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PS. Xenoargh probaply got more comments (and better ones)
« Last Edit: September 06, 2012, 11:19:59 AM by TheHappyFace »
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FlashFrozen

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Re: Judgement thread give and receive comments on sprites
« Reply #22 on: September 06, 2012, 02:49:55 PM »

Blargh, I can't seem to get the depth that I want, xP

But I guess it can sorta pass...


And le magic shot!
Spoiler

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I'd highlight/darken more but I can't seem to do it without destroying the colors,
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TheCornerBro

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Re: Judgement thread give and receive comments on sprites
« Reply #23 on: September 06, 2012, 03:08:06 PM »

Here's mine  :)

[attachment deleted by admin]
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Ghoti

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Re: Judgement thread give and receive comments on sprites
« Reply #24 on: September 06, 2012, 03:08:34 PM »

DAMN frozen. That thing looks awesome!

My only suggestions would be this:
Bigger phase pads for a little consistency with vanilla.
a little shading for depth.

I've got a bad eye for this stuff though.

[attachment deleted by admin]
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FlashFrozen

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Re: Judgement thread give and receive comments on sprites
« Reply #25 on: September 06, 2012, 03:27:50 PM »

It's meant to be a support phase ship, with advanced miniaturized phase coils, where you get more of these smaller emitters ( given that other phase ships are built around the coils, this one has coils built onto the ship )

I'mma give it another try with depth though

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Ghoti

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Re: Judgement thread give and receive comments on sprites
« Reply #26 on: September 06, 2012, 03:40:07 PM »

well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

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theSONY

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Re: Judgement thread give and receive comments on sprites
« Reply #27 on: September 06, 2012, 03:47:14 PM »


raminds me a "Sukhoi Su-47 Berkut" a bit

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FlashFrozen

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Re: Judgement thread give and receive comments on sprites
« Reply #28 on: September 06, 2012, 03:52:47 PM »


raminds me a "Sukhoi Su-47 Berkut" a bit

Spoiler
[close]


Tehe, quite close, but I was trying to emulate this:


But it's hard to emulate the lighting when you just use a pencil tool.

well here's the smallest coil I can find. For comparison.

and you can see the graphical problems with having small coils.

meh.

Technically, the smallest coil would be that of those found on terminator drones, which I can't even make out if not for them blue lights :P





Prob not a big difference, but any better?



and what graphical issues? I always thought phase was supposed to look like that...

Spoiler
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« Last Edit: September 06, 2012, 04:04:16 PM by FlashFrozen »
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Ghoti

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Re: Judgement thread give and receive comments on sprites
« Reply #29 on: September 06, 2012, 04:46:36 PM »

I just don't like visual inconsistencies. Basically, when I saw the screenshot of your ship phasing, I was actually really surprised. It didn't LOOK like a phase ship at all.
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