So I'm making a weapon and it's associated .proj file, but I've noticed, that if I increase "length" too much it'll start affecting the effect when it hits a target by making it absurdly bright / large
Is there anyway to tone it down? Unless there's some kinda .proj override am I stuck with this flashy shock and awe?
"specClass":"projectile",
"spawnType":"BALLISTIC_AS_BEAM",
"collisionClass":"RAY",
"collisionClassByFighter":"RAY_FIGHTER",
"length":700.0, "width":28.0,
"fadeTime":0.05,
"fringeColor":[100,100,255,255],
"coreColor":[255,255,255,255],
"glowColor":[100,100,255,255],
"glowRadius":5,
"textureType":"SMOOTH", # only needed for BEAM spawnType
"textureScrollSpeed":-256.0,
"pixelsPerTexel":1.0
Meep, that or maybe a poke in the suggestion forum for a explosion override kinda deal to bring it back to reasonable levels?