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Author Topic: Civilian Ship Behavior  (Read 1738 times)

Reshy

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Civilian Ship Behavior
« on: August 30, 2012, 06:14:16 PM »

I tried a Venture with a Heavy Blaster and two Medium PD and it started to act like a civilian ship, but if I put two 1 OP Sabots on it it will act normally.  What is going on here?



Also Civilian ships need to be updated to be better about venting flux like military ships are.



One random thing, but ships in an effective 1v1 fight shouldn't keep their shields up versus a target overloading or venting.
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Reshy

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Civilian ship strikes again.
« Reply #1 on: August 31, 2012, 08:19:30 AM »

Another problem with a civilian ship being put in where it doesn't belong.



My Lasher Variant with 2 Light Mortars and 3 Light Machineguns gets treated as a civilian ship and won't use it's ammo feeder or close in with the weapons.  So I'm forced to add the one OP missiles to it to get it to fight properly.  Come on Alex fix it.
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Faiter119

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Re: Civilian ship strikes again.
« Reply #2 on: August 31, 2012, 08:24:08 AM »

Well this is exactingly why I suggested this

I guess calculating whats civilian and not is really difficult, and I get that. So having the player control it would probably save that coding aswell.
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Alex

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Re: Civilian Ship Behavior
« Reply #3 on: August 31, 2012, 11:26:52 AM »

Thanks. This is on my list of things to take a closer look at.

Also Civilian ships need to be updated to be better about venting flux like military ships are.

There's no difference in the logic for when to vent.
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Reshy

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Re: Civilian Ship Behavior
« Reply #4 on: September 01, 2012, 02:22:20 PM »

Thanks. This is on my list of things to take a closer look at.

Also Civilian ships need to be updated to be better about venting flux like military ships are.

There's no difference in the logic for when to vent.


The ship was out of range of the other ship's weapons, but didn't drop it's shield even with the missile racks all empty.
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