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Author Topic: The Exar War (new system dynamic war mod) WIP Beta release v0.90b  (Read 36365 times)

Tarran

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Re: The Exar War (new system dynamic war mod) WIP Alpha release v0.81a
« Reply #30 on: August 31, 2012, 01:30:03 AM »

current plan is to add doom into the phase group,
Wait, I'm pretty sure I saw a phase group consisting of nothing but a single Doom before in this mod. Are you sure they aren't already added into them?

I might end up just make the stations turn supplies into "assets" that are not for sale instead... right now I kinda want to feel like I'm helping the war every time I dump an atlasful of supplies into the nearest station
Just make sure you leave some buyable supplies, in case the player either runs out far from any survivable enemies or sells all of his by accident.
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PCCL

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Re: The Exar War (new system dynamic war mod) WIP Alpha release v0.81a
« Reply #31 on: August 31, 2012, 01:38:56 AM »

look at that, I already added them, my bad!

buyable supplies will always be available in the TT hub so there's no problem with that...

maybe I'll do that, and the only supplies available would be from the TT, so if you wanna get yourself a badass paragon or oddy, have fun sneaking thru the security every time you run out!

or is that too cruel? Cuz I was thinking of only allowing the player to repair ships at the TT station too...
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PCCL

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« Last Edit: August 31, 2012, 05:20:20 PM by gunnyfreak »
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Trylobot

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #33 on: August 31, 2012, 04:58:16 PM »

Don't do that, gunny. It's a no-no on any forum, this one's no exception.
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PCCL

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #34 on: August 31, 2012, 05:03:13 PM »

sorry....

I thought bumping is acceptable if there's new content...
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Brainbread

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #35 on: August 31, 2012, 05:17:02 PM »

sorry....

I thought bumping is acceptable if there's new content...

If you put a link to the update in the post, maybe. And saying that you're bumping is also kinda a no-go.
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PCCL

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #36 on: August 31, 2012, 05:21:08 PM »

fair point, edited and apologies to trylobot
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CrashToDesktop

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #37 on: September 01, 2012, 07:00:44 PM »

Hmm....when I saw a Exar Invasion Fleet assault AND take a Hegemony Base, it didn't seem to work.  After the Invasion Fleet got ear enough, it started defending the base, but Hegemony fleets still spawned from it and the Hegemony Banner still flew in the base.  A bug?
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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #38 on: September 01, 2012, 07:22:38 PM »

oh no

it will hover for 2 weeks before going in...

taking over a planet takes time ok...  ;D

EDIT: maybe I change it to like 3 days to avoid confusion....

the spawn camping is to make sure it duels the occupation force... I don't really want stealth capping...
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CrashToDesktop

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #39 on: September 01, 2012, 07:24:08 PM »

two weeks....?  But it's only a base!
(I know the bases are HUGE, but it really shouldn't take that long due to gameplay purposes.  Maybe five days)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

PCCL

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #40 on: September 01, 2012, 07:24:25 PM »

ya... maybe 3...

EDIT: hang on... code's telling me they hover for 4 days...

that's not that much....

EDIT: not that I know what 4 days feel like anymore...

I haven't been playing sf for a while now....

if you can give me a value you think will work I'll change it... Beta is beta after all... (unless someone else thinks otherwise anyway)
« Last Edit: September 01, 2012, 07:28:52 PM by gunnyfreak »
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Brainbread

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #41 on: September 01, 2012, 07:40:06 PM »

ya... maybe 3...

EDIT: hang on... code's telling me they hover for 4 days...

that's not that much....

EDIT: not that I know what 4 days feel like anymore...

I haven't been playing sf for a while now....

if you can give me a value you think will work I'll change it... Beta is beta after all... (unless someone else thinks otherwise anyway)

As long as the player can't swoop in, aggro the defense fleets, and kite them away while an allied fleet Caps it, it should be good. A week might be good? 3 days is a bit fast, though 5 days seems pretty good too.
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PCCL

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #42 on: September 01, 2012, 07:41:47 PM »

as is it's 4...

have you tried it? How does it feel? Can you kite an occupation force that long?

(again, my computer can run about 5 days of sf before overheating so balancing is up to you guys sorry about that)  :-[
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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #43 on: September 29, 2012, 09:01:23 AM »

So, what has become of this mod?  I still enjoy it, but anything happening?
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

PCCL

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Re: The Exar War (new system dynamic war mod) WIP Beta release v0.90b
« Reply #44 on: September 29, 2012, 11:33:22 AM »

it kinda died off.....

there are bugs to fix but that won't be happening until 10/2 when my new comp comes in and I can play sf again.....

Then I'll be fixing the mod up for another play-through (or 5).... And will be posting my progress
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