The War for ExarA mod for .54a, latest version v0.90bSummaryMy latest attempt at freshening up the game without adding any new art assets (lord knows I suck at those). This mod, more or less a total conversion, replaces Corvus with the system of Exar (fought over by the Exar navy and the Hegemony) and adds the dynamic war mechanic which I'm still working on (got a pretty good idea though so it shouldn't take that long)
Features(Complete)
-A new system: Exar
-New factions: Exar Navy, Cult of Lud
-New faction dynamics: The TT and pirates (Cult of Lud) are now minor presences, with the main war fought between the Exar and Hegemony
-New variants: Lasher Elite, Lasher Raider, Paragon Standard, Gemini Military, Hound Support*, Eagle Combat*
-More varied fleets: Based on my fleet remix mod, exar will have a greater variety of fleets for all sides
-Bigger fleets: For those looking for a challenge, the roaming fleets now go up to 100fp (from 65), biggest fleet in mod is 500 fp (from 200)
-Civilians: Civilian fleets and ships move between the inhabited planets, pick them off for profit or protect them to assist the war effort
-Winnable war: Help the Hegemony cleanse the sector or drive them out as an ally of the Exar Navy
-Station capture: Factions will capture stations as they see fit, absorbing them into its community both civilly and militarily
-Dynamic reinforcement: Fleets now cost supplies and fuel to spawn, supplies are replenished via supply convoys
*: from my fleet remix modFeatures(WIP)
-Balanced application of the above
Downloadv0.70a:
http://www.mediafire.com/?wggb7g4m4vsp35iv0.81a:
http://www.mediafire.com/?p14x6kaaofaw2a6v0.90b:
http://www.mediafire.com/?9frqxx7583mkfcfChangelogv0.70a:
-initial release
v0.80a:
-added invasion taskforces for both sides
-changed planet starting location slightly
-
Not save compatible
v0.81a:
-bugfixing
v0.90b:
-overhauled dynamic war system.
-all stations are now technically neutral, but will work for the side occupying it
-this allows stations to be "taken over" by factions
-added station: Sharon Outpost, a hegemony forward operating base established in the first days of the invasion, before the foothold on Entii
-various balancing tweaks (still WIP though)
-
Not save compatible
Special ThanksTo Alex: for awesome game and mod support, also inspiration (Exar is the system from The Last Hurrah, for those unaware)
To Trylobot: for ship editor on which I made the variants and a function I would never have figured out myself
To Vorpal+5: for the Dynamic reinforcements sample code