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Author Topic: Huske System: AI vs AI battles (Roleplay PvP) 2.0  (Read 148924 times)

Uomoz

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Re: AI vs AI battles
« Reply #15 on: August 28, 2012, 02:51:38 PM »

You CAN enable Adimral AI for both factions, actually.

If anyone's interested, I can tell you.

Whoa how? Even Alex said it's not possible!
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Mr Magpie

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Re: AI vs AI battles
« Reply #16 on: August 28, 2012, 03:07:28 PM »

Wait...

Would we be using ships from in the game or are own make up ones that will be modded in?

 ???
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Uomoz

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Re: AI vs AI battles
« Reply #17 on: August 28, 2012, 03:09:36 PM »

Vanilla only, for now.
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Sledge Hammer

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Re: AI vs AI battles
« Reply #18 on: August 28, 2012, 03:12:21 PM »

Cant wait to see the first battle.
Maybe possibly commented, like another Day9 just for Starfarer.
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Uomoz

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Re: AI vs AI battles
« Reply #19 on: August 28, 2012, 03:20:05 PM »

If I was a native english speaker I would! Well, I'll do a commented version and see if it's unbearable.
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sdmike1

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Re: AI vs AI battles
« Reply #20 on: August 28, 2012, 03:21:17 PM »

Quote
I'd setup a mission without control points. The only thing missing would probably be escort commands.

Alex, I summon thy, is it possible to disable Admiral AI or being able to enable it for both factions in a mission environment?

EDIT: whoa I'm over 1k messages.

Quote
Negative, at least for the time being.

WHAT SORCERY IS THIS!

The Summon Dev Incantation
 - requires level 74 posting -
Originally developed by Upgadecap and I(sdmike1).  One of the most effective ways to get Alex to see your thread.  Has extreme adverse effects when overused...

PCCL

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Re: AI vs AI battles
« Reply #21 on: August 28, 2012, 04:06:14 PM »

it's possible

near the start of MissionDefinitio.java you'll see this

Quote
      api.initFleet(FleetSide.PLAYER, "TTS", FleetGoal.DEFEND, false, 5);
      api.initFleet(FleetSide.ENEMY, "HSS", FleetGoal.ATTACK, true);

turn false to true to allow AI control
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mmm.... tartiflette

Uomoz

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Re: AI vs AI battles
« Reply #22 on: August 28, 2012, 04:28:59 PM »

Are you sure this activate Admiral AI for both factions?
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PCCL

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Re: AI vs AI battles
« Reply #23 on: August 28, 2012, 04:32:32 PM »

ya, the enemy side has it on true so AI commands them

your side is false so you get nothing

ofc you can still command so it's really honor system as to not doing anything

your flagship will still be yours though so either get no flagship (not sure if possible) or turn it to autopilot the moment AI spawns it

EDIT: this might allow something interesting too (a mission where you play as a mercenary captain escorting a civvie fleet where everyone can handle themselves but will listen to you if you tell them to)

EDIT2: Oh, right! The games... sign me up?
« Last Edit: August 28, 2012, 04:35:38 PM by gunnyfreak »
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Uomoz

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Re: AI vs AI battles
« Reply #24 on: August 28, 2012, 04:56:10 PM »

ya, the enemy side has it on true so AI commands them

your side is false so you get nothing

ofc you can still command so it's really honor system as to not doing anything

your flagship will still be yours though so either get no flagship (not sure if possible) or turn it to autopilot the moment AI spawns it

EDIT: this might allow something interesting too (a mission where you play as a mercenary captain escorting a civvie fleet where everyone can handle themselves but will listen to you if you tell them to)

EDIT2: Oh, right! The games... sign me up?

Oh I'll try that (but I think that player side ships won't retreat automatically even if that's set to true, as Alex said). Yeah sure go on, read the first post and PM me the stuff!
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CrashToDesktop

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Re: AI vs AI battles
« Reply #25 on: August 28, 2012, 05:01:14 PM »

Ships will automatically be deployed, and the AI will also give orders on the command screen and tell ships to retreat, escort, etc.

And whatever gunnyfreak said about the code, that's it.
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Uomoz

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Re: AI vs AI battles
« Reply #26 on: August 28, 2012, 05:15:08 PM »

Ships will automatically be deployed, and the AI will also give orders on the command screen and tell ships to retreat, escort, etc.

And whatever gunnyfreak said about the code, that's it.

Nice.
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PCCL

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Re: AI vs AI battles
« Reply #27 on: August 28, 2012, 05:30:23 PM »

oh yeah... they retreat alright, just tried to make sure

damn... thought this was common knowledge... been using that to beta-test my missions forever

I mean... alex didn't even know?
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Alex

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Re: AI vs AI battles
« Reply #28 on: August 28, 2012, 05:37:47 PM »

I mean... alex didn't even know?

:-\

One of those things that I hadn't touched in so long that I forgot it was there.

Wonder if the admiral AI has the fact that it ought to be playing the other side hardcoded somewhere. It might, so if you see your friendly admiral create a carrier group rally point on the other side of the map, that'd be why.
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Uomoz

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Re: AI vs AI battles
« Reply #29 on: August 28, 2012, 05:49:28 PM »

I mean... alex didn't even know?

:-\

One of those things that I hadn't touched in so long that I forgot it was there.

Alex... You got ownd!! :D
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