Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 41 42 [43] 44

Author Topic: Huske System: AI vs AI battles (Roleplay PvP) 2.0  (Read 149447 times)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #630 on: December 13, 2012, 06:22:05 AM »

Maybe re-roll the Huske system again, but allow mod ships to enter the fray? 'course, balanced mod ships. :)

Or maybe use mod ships from TCs, but...

Iunno. You could have an system entirely devoted to mod ships.
Logged

sirboomalot

  • Admiral
  • *****
  • Posts: 596
  • Boom
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #631 on: December 13, 2012, 01:08:28 PM »

I would really love for there to be a mod version of the Huske system, the variety that could show up in frigates would hopefully cause more of a rock-paper-scissors type brawl going on without there being a definite combination of ships and weapons that would be unstoppable. There might also be some sort of inventory system introduced, but I'm not sure how that would really work. (perhaps each turn of the battles you would choose to "move" to a different station that would then only sell the ships and weapons that fit that station.)

Of course, this is all up to Uomoz as to whether it is used or not. I guess in a way this could almost become a board game  :P
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #632 on: December 13, 2012, 10:26:13 PM »

hmm why not...
make a map with the stations and let every fleet move once every day ,maybe two squares (or hexagons if you want the board to be more epic).
Logged
Fractalsoftworks limited edition ban hammer.

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #633 on: September 06, 2013, 02:45:12 AM »

Would anybody be interested in a reboot of this?
Logged

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1159
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #634 on: September 06, 2013, 02:54:59 AM »

I certainly very much enjoyed watching these, don't think I would be able to play along though.
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #635 on: September 06, 2013, 02:57:09 AM »

Sure, why not.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #636 on: September 06, 2013, 03:00:50 AM »

I would add mods in this, and probably a territorial system.
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #637 on: September 06, 2013, 03:06:39 AM »

:O the prizes on the super-caps are going to be off the charts XD, but go for it! looking forward for a fresh start where everyone is equal in strength.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7209
  • Harpoon Affectionado
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #638 on: September 06, 2013, 05:37:39 AM »

I'd be in, though I don't have as much time for back room dealings. :D
Logged

firstattak1

  • Commander
  • ***
  • Posts: 132
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #639 on: September 06, 2013, 06:12:58 AM »

I would deffinitly be in, or atleast just watch on the sidelines.
Logged

sdmike1

  • Admiral
  • *****
  • Posts: 820
  • Dyslexics of the world, untie!
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #640 on: September 06, 2013, 10:12:01 AM »

I would deffinitly be in, or atleast just watch on the sidelines.
Same for me, I saw you removed the shuttle, good lol, that was very op. :P

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #641 on: September 06, 2013, 03:30:11 PM »

i'll give it a shot
Logged
mmm.... tartiflette

Ravendarke

  • Captain
  • ****
  • Posts: 276
  • Nemesis
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #642 on: September 06, 2013, 03:33:53 PM »

Interesting for sure, not sure if I would have time to participate, but I would like to see reboot of this :)
Logged

sirboomalot

  • Admiral
  • *****
  • Posts: 596
  • Boom
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #643 on: September 06, 2013, 04:40:02 PM »

I'd be in in a heartbeat!! I'd also love to know what mods you plan to add...
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Huske System: AI vs AI battles (Roleplay PvP) 2.0
« Reply #644 on: September 06, 2013, 04:45:48 PM »

I'd love to, but you couldn't have picked a worse time - school for me starts in three days.  So I won't be able to do anything.  Guess I'll just sit and watch from the sidelines. :/
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Pages: 1 ... 41 42 [43] 44