"Channel" gunship-sized gunship wing:
Info: A quick build based on the old Nemo bomber design I managed to recover from the planned second Positron update, coupled with a Pointer gun which was specially built for this ship. Yes, the Nemo name was planned for a bomber back then.
Lore: Especially designed to support slower ships at longer ranges through the use of a modified Pointer gun, Channel gunships are often seen defending platforms from faster threats such as frigates.
"Harbinger" corvette-sized corvette:
Info: A rehash of an old unused public design of mine, with a few tweaks. I mostly got rid of the horrible aliased edges the original had, and gave it a fitting new color. This is a tiny frigate, able to jump in and out of enemy lines pretty quickly but not very powerful.
Lore: Meant as a scout ship with very low deployment costs, the Harbinger sports only a single small ballistic weapon, making up for that with sheer speed and maneuverability.
"Vision" frigate-sized carryall:
Info: The Vision carryall started its early life as another ship entirely. That ship eventually came out way too small, so a lot of the work done there was put towards making this small but potent ship. It has decent weapon options and it's meant to be fast, though it can barely maneuver - ideal for a cargo runner through hostile space.
Lore: The Vision carryall is a small ship capable of ferrying a decent amount of cargo and fuel, being both cheap to deploy and effective. It is painfully slow to maneuver, but quite capable of runs through hostile space.
"Prudence" frigate-sized carryall:
Info: No real comments here - this was a pretty easy build expanding upon the original idea behind the Vision.
Lore: Two Visions fused together with a custom centerpiece. A bit more cargo space, a lot more firepower, a lot more maneuverability - a combat-ready freighter and a Worksmen icon, almost outgrowing its frigate size.
"Speartip" frigate-sized frigate:
Info: The last rehash of old (originally kitbashed for Positron) content in this list, the Speartip is a powerful and large frigate with almost destroyer-like weapons options. Don't worry, it'll be expensive and rare. There's a few hull blemishes for detail, but at the time I was making this ship I had no major experience there yet - it's basic.
Lore: Fast and well-armed, the Speartip is based off of a captured Tri-Tachyon ship prototype. Though expensive to produce and somewhat fragile, the Speartip carries a frightening amount of firepower for its speed.
"Godhand" frigate-sized area denial platform:
Info: My first ship with a serious amount of own art in it, and a huge learning experience at the time I made this. I'll get around to revisiting this later - it's not up to standards anymore, though I loved it when I first got it done. I know the size would be that of a large frigate according to Sprog's ship size chart, but I feel this thing is bulky enough to just squeeze into the destroyer bracket.
Lore: Bulky, unwieldy and hugely powerful - that's the Godhand area denial platform. Designed as a purely defensive asset, the Godhand is meant to be placed in mission-critical locations, defending them.
"Quartz" frigate-sized heavy tanker:
Info: Another rehash, used in the Positron mod for a short while. I kitbashed this ages ago, and even though it's rather crude it should do great for this mod. It's a missile/support destroyer with two rather mean broadsides that can also carry a fair bit of fuel! Same story size-wise as the Godhand - this will be a destroyer.
Lore: Based off of the frames of proven Buffalo designs, the Quartz is a custom Worksmen design - a fuel tanker with two mean broadsides. Useful and strong, the Quartz is a common sight in Worksmen fleets.
"Abandon" destroyer-sized light destroyer:
Info: I didn't exactly put a lot of effort into it, but the design still works quite well in my opinion - a throw-away destroyer made from scrap. Originally meant to be an asteroid ship, I changed things around a bit as this fits the theme much better. This actually went through a lot of revisions, eventually getting merged with the Veil destroyer idea. I might revisit this later - it's really rough around the edges right now, though I guess that adds some charm to it too, with the whole theme of it in mind.
Lore: Following the revolt against the Hegemony slavers, the Worksmen launched the Abandon, an easily-deployable conversion based on a civilian multirole hull originally used for mining and research.
"Tower" battlecruiser-sized hybrid support ship:
Info: A very tall ship, a real battleship when it comes to sheer scale. Considering the massive size, it was set to tie in with the Equilibrium design from a looks perspective - I couldn't exactly flip it around though, so it's a bit of a bridge between the lower end non-platform design style and the capital style right now. Uses some parts from the guys credited in the Positron mod.
Lore: A real jack-of-all-trades, the Tower is able to carry large amounts of fuel and cargo while also servicing wings in-combat. It is however rather vulnerable, sporting only light PD and a Hornet's Nest system.
"Equilibrium" battlecruiser-sized battleship:
Info: This was my first huge ship, and it took me about 8 hours total to make this. I was getting ready to scrap the design as I couldn't fix the horrible blandness, but then I got a little gem of an idea - select all the areas that looked too flat and emboss them. Another few hours of tweaking later and this was the outcome. Now to make something that's bridges the Tower and Equilibrium designs at the top end...
Lore: Lacking the resources for a good polish, these battleships often come out as a rough patchwork of plates, bolts and welds, though still remarkably sturdy. The Equilibrium is a potent carrier and missile ship.