Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
A while ago I suggested a mod to be set with 15th century war galleons and such warships. But the topic was quickly slaughtered by people saying strafing would make no sense there and such.The suggestion is this; Make it so that the strafing speed/acceleration would be separated from the forward speed. That way the base game would not change at all, but there could be ships with no strafing and such.
+1 to you good sir...funny, I got on just to make this suggestion
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Well, set all ships to capital ship size, and they're barely have any strafe at all.
In fairness, I can see why such a separation would be useful even in the base game. As it stands, if a ship can drag-race, it can dodge. I'd like to see ships with increased strafing movement, but a low standard move. It seems like it would be useful for some oddly-designed ships.
I agree. Would make the game be nicer to us modders