Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Alex on September 18, 2012, 11:03:35 AMHah, very interesting. Haven't had a chance to try it, but kudos for putting this together I don't suppose you would be willing to try the main branch and see if it runs in the latest development version? I've been using a lot of guesswork, but I'm almost certain it will work without tweaking given the changes you mentioned in our conversation.
Hah, very interesting. Haven't had a chance to try it, but kudos for putting this together
Linky
You can grab it here: https://bitbucket.org/LazyWizard/sfconsole/get/default.zipThe mod folder is SFConsole in the zip.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Sweet - works like a charm. Very good work, sir - I think I'll just leave it enabled
Anyways, from what I've been playing around with, it's a pretty good tool. Though I managed to *** up my system pretty badly after I changed some relations and money. Very fun, and no doubt very useful when put to the right job.
This is probably a stupid question how do you use the add ship command, I keep trying to add a onslaught but it keeps giving me a error saying variant id or something like that
Is there any way to edit the key that brings up the console? I am Spanish, therefore I use a Spanish keyboard and when I press the key that corresponds to your ~ (the one on the left of the 1) and nothing pops up. I have tried to change the keyboard's locale through the windows' language bar but that doesn't make it work.
Also, on a related note: the console pops up nomather in what part of the game are you (in combat, flying through the system, docked in a station etc) or is it more specific?
BaseCommand spawnShip = new AddShip(); spawnShip.runCommand("onslaught_Elite");