and nope even if you abandon a market disruption is tied to the market's data itself there is probably a way to lessen the cooldown without digging through the save BUTT EHHH
but allow me to enlighten people on xml data digging
the important information you want are
disrupted_industryname (Spaceport, FuelProducion, Orbital Station so and so forth)
if its a core world it will contain
$core_disrupted_industryname
the game also checks "does this market have a disrupted industry lately" logic
<e z="56415">
<MExp z="56416" k="$core_disrupted_Spaceport" t="26.501207"></MExp>
<MExp z="56417" k="$core_disrupted_FuelProduction" t="64.861046"></MExp>
<MExp z="56418" k="$core_disrupted_OrbitalStationGD" t="11.502057"></MExp>
<MExp z="56419" k="$nex_stabilizePackage_cooldown" t="55.34116"></MExp>
<MExp z="56420" k="$nex_decivEvent_hasEvent" t="57.01873"></MExp>
</e>
I shall example that you can see there is disrupted industry in this area the t="float value" is the disrupted time amount so just turn them all to 1 and let the game handle the rest