Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Added a DestroyColony command. You monster.
DestroyColony command
Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies
Quote from: TheWetFish on December 11, 2018, 01:37:53 AMToggling dev mode off with the devmode command does not prevent full control of other faction's coloniesLooks like there's a bit more to devmode now, referencing http://fractalsoftworks.com/forum/index.php?topic=14643.0
Wyvern is 100% correct about the math.
Will there be option "allblueprints"??
A hopefully small request: for openmarkets to work with planet name in addition to market ID. For player markets, this can get... absurd. For example, the market ID for my current colony is "market_system 2355_moon_system_2355_system_2355:planet_5_1", while the planet's actual name is "Stray Dog".