INFO org.lazywizard.console.Console - Known enabled mods (2):
lw_console (Console Commands by LazyWizard, version 3.0 WIP 6, utility)
lw_lazylib (LazyLib by LazyWizard, version 2.2, utility)
OK, so here are a few bugs I get with dev mode and using the console
First off devmode needs to be enabled, either via the console command "devmode" or via the settings file
To cause the bug
-With devmode ACTIVE, open then close the console in either the Tab map or the battle space, using the keys right control and backspace.
Note: If the deploy/ reinforcements menu is open then the bug will not occur.
Now depending on where you test this, it gives you different outcomes
-If tested in the mission's refit SIM, it kicks you out of combat and prints a message like that at the end of a mission
-If tested in campaign combat with a fleet AND you deploy a ship, it will end the combat and kick you back to the pre combat dialogue but it will act as if the enemy retreated
--HOWEVER if you DO NOT DEPLOY a ship and simply activate the console, instead of opening the console, it will end the combat
-If tested in the campaign SIM (I did this in space), the game will crash to desktop with a Null Pointer Exception.
The log will show the following error:
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)