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Author Topic: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)  (Read 544461 times)

Saethar

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #420 on: April 22, 2017, 06:40:08 AM »

Perfect! Thank you.   :D
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Cyan Leader

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #421 on: April 22, 2017, 10:39:28 AM »

ForceMarketUpdate is broken.
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Sy

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #422 on: April 22, 2017, 11:37:32 AM »

wow, not only a fast update, but with a bunch of useful new stuff as well. thanks for all the time you put into your various mods! =)
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gofastskatkat

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #423 on: April 22, 2017, 11:50:05 AM »

Pretty sure you already know about this, but the allweapons command doesnt add the chips for the wings in that you place on carriers now
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Midnight Kitsune

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #424 on: April 22, 2017, 12:00:16 PM »

Pretty sure you already know about this, but the allweapons command doesnt add the chips for the wings in that you place on carriers now
Try allwings instead?
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
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Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Shield

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #425 on: April 22, 2017, 12:14:27 PM »

Pretty sure you already know about this, but the allweapons command doesnt add the chips for the wings in that you place on carriers now
Try allwings instead?

It adds wings but they are kind of like ships instead of chips and they have a maximum burn of 4, kinda weird.
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Midnight Kitsune

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #426 on: April 22, 2017, 12:16:29 PM »

Pretty sure you already know about this, but the allweapons command doesnt add the chips for the wings in that you place on carriers now
Try allwings instead?

It adds wings but they are kind of like ships instead of chips and they have a maximum burn of 4, kinda weird.
Oops! Well I guess that is a bug then
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Sy

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #427 on: April 22, 2017, 12:34:41 PM »

Oops! Well I guess that is a bug then
it's to be expected, they're an entirely new type of inventory item.
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gofastskatkat

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #428 on: April 22, 2017, 12:41:38 PM »

Oops! Well I guess that is a bug then
it's to be expected, they're an entirely new type of inventory item.
As Sy said, Alex redesigned the fighters to where you buy their LPC's for the carrier hangars to build. He had a post about it, but that was way back in August of last year so it probably slipped out of people's minds
« Last Edit: April 24, 2017, 03:00:56 PM by gofastskatkat »
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Camael

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #429 on: April 23, 2017, 04:43:54 AM »

Hey there, thanks for the quick update. Just wanted to point out that personally I use the spawn fleet command a lot, mainly to test new mods or releases for interesting skill builds etc. and I would love to see it back up soon, even if it is not in perfect working order. (The best way I could put "please give it baaahaaack" trying not to sound entitled... ahem...)
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Midnight Kitsune

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #430 on: April 23, 2017, 12:12:48 PM »

Hey there, thanks for the quick update. Just wanted to point out that personally I use the spawn fleet command a lot, mainly to test new mods or releases for interesting skill builds etc. and I would love to see it back up soon, even if it is not in perfect working order. (The best way I could put "please give it baaahaaack" trying not to sound entitled... ahem...)
The reason why this was removed was it used OLD fleet spawning systems back from 65 I think
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

The_Mess

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #431 on: April 23, 2017, 08:07:42 PM »

Damn it, this keeps crashing the game on me with the latest 0.80a hotfix release. I get a fatal error with the following stuff in the .log file:
Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.TextPanelAPI.addParagraph(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.TextPanelAPI.addParagraph(Ljava/lang/String;)V
at org.lazywizard.console.ConsoleCampaignListener$CampaignPopup.init(ConsoleCampaignListener.java:145)
at com.fs.starfarer.ui.newui.newsuper.öØ0000(Unknown Source)
at com.fs.starfarer.ui.newui.newsuper.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.newsuper.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source)
at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I have lazylib installed so what the hell's going wrong?

And kind of need this since I made the mistake of jumping into a Remnant system with a red warning without saving before hand, only saving when I entered as the last time I mopped the up a lone fleet of them. Really don't want to loose a level 34 save due to this...
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Midnight Kitsune

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #432 on: April 23, 2017, 08:09:27 PM »

Damn it, this keeps crashing the game on me with the latest 0.80a hotfix release. I get a fatal error with the following stuff in the .log file:
Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.TextPanelAPI.addParagraph(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.TextPanelAPI.addParagraph(Ljava/lang/String;)V
at org.lazywizard.console.ConsoleCampaignListener$CampaignPopup.init(ConsoleCampaignListener.java:145)
at com.fs.starfarer.ui.newui.newsuper.öØ0000(Unknown Source)
at com.fs.starfarer.ui.newui.newsuper.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.newsuper.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source)
at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I have lazylib installed so what the hell's going wrong?

And kind of need this since I made the mistake of jumping into a Remnant system with a red warning without saving before hand, only saving when I entered as the last time I mopped the up a lone fleet of them. Really don't want to loose a level 34 save due to this...
Worse case scenario, you could use the back up save
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

The_Mess

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #433 on: April 23, 2017, 08:17:36 PM »

Thanks! Didn't know there where back up saves :D

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dis astranagant

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Re: [0.7.2a] Console Commands v2.7b (released 2017-03-16)
« Reply #434 on: April 23, 2017, 10:38:46 PM »

allweapons misses a few, like the new Devastator Cannons.
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