I'm not annoyed by suggestions, regardless of whether they fit in with where I'd like the game to go or not - especially if they're well thought out.
I
am mildly annoyed by public attempts to get my attention. If you need to do it, send me a PM. If you don't think it merits a PM, it probably doesn't merit huge bolded text. After all, I wouldn't see if it I didn't look at the thread in the first place, so it's kind of pointless.
As it happens, I had read this thread before (I try to read as much as I can, which ends up being most of what's posted on the suggestions forum). So, even if I don't respond to something, chances are pretty good I've seen it.
@Magpie: I must point out that the word "ambush" in the "Ambush" mission refers to the phase ships being ambushed by a superior patrol, not the other way around
As for the deep phasing idea: actually considered this very idea - fixed velocity while phased, all that. Sounded good at first, but ultimately seems like it'd be very awkward, especially for the AI. And it still brings up all the "how does the AI deal with it when the enemy does it" problems, which I think would be best avoided. The reasoning in that blog post still applies.
Did *not* consider having both deep and "shallow" phasing, btw - but that's even more troublesome, requiring additional controls to manage.
Lorewise, the phase coils are needed to anchor the ship in normal space. If the anchor were to fail, the ship would be permanently lost in p-space (cue ominous music).