i don't see why cost should be a consideration factor when it can be made moot.
That's why you can't grasp why Mjolnirs are bad. In vanilla Starfarer, there's almost much no such thing as making flux costs moot. Flux efficiency is one of the most important stats for a capital ship. It gives you more flux to fire your guns and keep your shields up for longer. Having efficient weapons is both an offensive and defensive choice.
The only way for flux cost to be moot is if your dissipation is greater that your upkeep. 2 Mjolnirs on their own use up almost all of a Conquest's theoretical max dissipation, and uses that flux less efficiently than any other large ballistic weapon. (And so you know, every point of flux dissipation is more valuable than the last, since it dissipates a greater percentage of the remaining flux buildup than the last)
Even if you go for some combination other than Storm Needler and Hephaestus, it would give you more OP to spend on hull mods or additional capacitors. No matter how you look at it, Mjolnirs are bad.
i'd like to think i can't grasp why they are bad because i don't quite believe in this nonsense that you just presented to me.
If you really, honestly care why some people here think you're a troll, this little exchange shows off most of the problem. I'm not going to sugar coat this at all, but please understand that my intent here is not to aggravate you.
The starting point is that you don't understand game mechanics. While not getting the nuts-and-bolts of a video game certainly doesn't make you a bad person, it does mean you end up in a lot of arguments, which is where things start to go downhill. Naufrago has done a very good job of illustrating exactly what makes the Mjolnir not worth using, but his point goes over your head. What really gets people riled up isn't that you disagreed, but that you often come across as disrespectful in doing so. In this case, you're dismissing his entire statement as nonsense. Even if you weren't trying to be rude, it certainly sounded that way to everyone else. The combination of being wrong and disrespectful absolutely drives people crazy and it's why you get so much anger thrown at you. You also have a habit of getting worked up when people repeatedly disagree with you, which means that these arguments have a tendency to turn ugly. It even happened on the forum thread that was cross-posted here. People will always disagree with you on the internet, even when you're right, but as a general rule the first person to get angry ends up looking like a jackass and is probably going to bear the brunt of the moderation.
In this particular instance, you need to understand resource management. Flux and OP are limited resources. They aren't the only resources a ship has, but they're probably the most important when it comes to design. The heart of making a good ship is to use these limited resources to the greatest possible effect. That's what makes the Mjolnir bad. The damage output is fine; it's pretty typical for a weapon in that category. However, other large ballistics can give you the same damage for a much lower flux cost. This means the Mjolnir is a poor choice, because why would I use one thing when something else can do the same job cheaper? You can build your ship to compensate for the Mjolnir's high flux cost, but that's not really solving the problem. That's flux you can't use to keep shields up or fire other weapons, or maybe it's OP you had to spend on vents instead of something else. If you went for a more efficient option, you could get the same damage output
and something else in addition using the same amount of your resources.
This doesn't mean you
can't use the Mjolnir or that it doesn't work. You can certainly throw some on a ship, go click on things, and have them blow up. It's just worse than other means to the same end, which means it should be changed to be competitive with the other options. That's another thing you should understand. If something is working badly (or too well), the best thing you can do for the game is to call attention to it and explain why it should be changed. Defending something that's bad does nobody any favors. It's not a matter of sticking up for the underdog; pointing out problems so they can be fixed helps the game get better, which I'm sure is something you want. This game is very early in development, so balance will be changed regularly and user feedback is one of the best tools Alex has for this. Think of everyone as a playtester. We aren't just here to fly around and blow up spaceships; we're here to help making flying around and blowing up spaceships as much fun as it can possibly be, and that means giving feedback on potential improvements.