This is an idea of mine that will hopefully help users who like to have lots of mods activated at once. For Total Conversions, like Caelus and Ironclads, this won't matter a bit, since they're meant to be run on their own, but for smaller mods, such as single faction and such, this should help reduce conflicts.
Right, so this isn't a very prominent problem thus far, however with the increasing popularity of Starfarer, it will become a very real issue in the future (I've only been bitten by it once, and it was easy enough to remedy). What I am talking about, is prefixes to all unique IDs in your mods. Some of you may do this already, through force of habit (I'm ashamed to say I do not), however there are a large amount of mods (including mine) which do not take advantage of prefixing things. You may be thinking "So you're suggesting we put a prefix to the start of our stuff, so what?". So it means that you can post the prefix you are personally using for your mod here, so that people don't accidentally use what you are, and cause issue.
What I wish to see with this, is a greater sense of harmony between mods, so while 15 mods that someone uses has a ship class of, for example "Zeus", they will all be ingame without incident due to the unique identifiers on each. If there is sufficient support for this project, I shall put up a list of used prefixes in this post so that it's simple to glance and see what's already used.
Peace out.