I'm constantly tinkering with the balance in the dev builds, although I'm not doing anything major until CR gets patched in. But to help ease that along, I'd enjoy reading some posts about what you players think defines and should define Blackrock's gameplay, in terms of strengths and weaknesses. Ships and weapons and ship systems all taken into account.
The general vibe I get when I play with Blackrock ships is that they are maneuverable, dangerous, and fragile. The Desindova being the most obvious example. Lots of firepower, easily overloaded if it gets into a head on fight, but shines when it can hit a flank on pretty much any ship. The amount of burst damage the ships can push out is terrifying.
High flux costs on weapons but good damage is a nice trade, especially with ships that have a low max flux and not the greatest shields (I'd like to see their shields be a little less efficient, to be honest. The ships are, in their current state, much better than vanilla equivalents for the most part. The capital ship feels significantly less useful than pretty much any of the basic capital ships, or compared to the special edition Nevermore which is a terrifying death machine that knows no god).
Annnnnd I think the Gondactylus should have a price increase, due to it being pretty damn good and also cheap to buy early game.