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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790656 times)

Brainbread

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #240 on: February 17, 2013, 10:41:25 AM »

Jesus that looks amazing. I want all of them.

Anyways! A little suggestion from playing the hell out of BRDY ships. I'm think that the Quills do too much damage per rocket. 250x3, more so with multiple linked rockets wrecks everything under the sun.

I don't think there is a single ship that I've mounted any other small rocket system on, once I've acquired Quills. In my own versions, I've dropped the damage down to 175x3 - they are very accurate (unlike the dumbfire rockets), they are very fast, and they can easily overwhelm PD.

A good example of them being ridiculous is on those huge clunky Hegemony/Pirate destroyers, with four missile slots on the front. Firing 12 quills at once one-shots a lot of ships, regardless of shields.

So anyways, thats my suggestion. I'm loving the hell out of everything in the fleet (Hunters and Scarabs tend to get themselves stuck and killed a lot, though). Especially the Phase Fighters. Very, very, very survivable and fun <3
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #241 on: February 18, 2013, 06:43:29 AM »

Great input, Brainbread. I've been thinking the same thing re: quills for a while now, I'll probably take them down to around 150-175 damage or reduce the missile speed. I think the spamminess is the fun part of Quills though, so I'll probably just nerf the damage. : D
« Last Edit: February 18, 2013, 06:56:50 AM by Cycerin »
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #242 on: February 18, 2013, 08:42:12 AM »



The Scarab, reworked. It's supposed to be from around the same time as the Stenos, so I've changed it to reflect that. It also has one fixed small universal mount at the front now.

Overall, it's slower, tougher, and has more firepower. It still only has a sh*t-ratio 180 front shield for defense, but it can easily force other frigates into an unwinnable standoff with its frontal power and burst jets.

I also redesigned all the variants.


(Close Support, Assault, Fire Support, Point Defense)

Really happy with this, as I felt the Scarab just.. didn't feel as authentic as the other ships. It has more of a personality now.
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Brainbread

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #243 on: February 18, 2013, 09:42:15 AM »

Looks gorgeous, Cycerin!

Anything in the works for other large battery weapons? And please do not make any medium or large quills. I think that'd break the game -_-
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #244 on: February 18, 2013, 09:58:33 AM »

Not sure, man! Any suggestions?
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Brainbread

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #245 on: February 18, 2013, 11:34:41 AM »

Large Explosive Weapon with long range, less damage than Quench Cannon. Long charge up (like the anti-matter on that other destroyer, which's name I forget). I'm sort of a fan of extremely fast moving projectiles, hence my love for the medium and large slot weapons for BRDY. Something to give long-range support. I'm also a huge fan of EMP on explosive weapons.

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Uomoz

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #246 on: February 18, 2013, 04:14:52 PM »

Projectile speed is usually a very underrated OP stat for a weapon. many mods have projectile speed averages way above vanilla already.
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #247 on: February 18, 2013, 04:19:55 PM »

If I made another large weapon, it would probably be one intended to siege other capital ships with. Something like a Hellbore cannon with longer range, but lower DPS and possibly an interesting on-hit effect or some other gimmick.
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #248 on: February 21, 2013, 09:12:06 AM »



Next up, the Desdinova. I thought it looked like it was much smaller than it really was, somehow. It looks sleeker and more interconnected now, as well as more high-tech. Just like the no-nonsense, highly efficient killing machine it is!



Spoiler
Desty Nova approves.
[close]
« Last Edit: February 21, 2013, 09:17:59 AM by Cycerin »
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theSONY

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #249 on: February 21, 2013, 09:25:26 AM »

looks awesome BUT are the new ver gonna replace old ones or they gonna be both versions like v1(old) & v2(new) ?



[/quote]

looks nice but somehow i liked the 3 blue dots at front of an old one, looks less symmetric

PS: now your mod is OFFICIAL in Chinese community

                                                                                                                        ::)
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-the ABOMINATION - in progress

Lordzias

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #250 on: February 21, 2013, 09:26:14 AM »

Desdinova... I knew I seen that name somewhere... :P
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Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #251 on: February 21, 2013, 09:27:33 AM »

These are replacements.

Well I figured the three "lenses" on the front of the old one don't scale well. If they were sensor domes, they were several meters across, etc. But yeah, it's very symmetrical now - I want it that way, though, to make the Nevermore and Desdinova stand out from the "older" Blackrock ships like the Locust, Scarab and Stenos that are decidedly asymmetrical.

PS: What? Chinese? Official? Could you.. link me or something?

Quote
Desdinova... I knew I seen that name somewhere...

Heheh. I love Alita. Also, the song Astronomy by Blue Öyster Cult, which is probably where Yukito Kishiro got it from.

"Call me Desdinova
Eternal light
These gravely digs of mine
Will surely prove a sight"
« Last Edit: February 21, 2013, 09:32:07 AM by Cycerin »
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zakastra

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #252 on: February 21, 2013, 09:40:26 AM »

Desdinova... I knew I seen that name somewhere... :P

Yes, Its been gently bugging me for weeks, and now I know why.
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Oh DRM, bane of the carrier captain...

theSONY

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #253 on: February 21, 2013, 10:52:32 AM »

PS: What? Chinese? Official? Could you.. link me or something?
http://tieba.baidu.com/p/2174399183

well maybe not so  "official" because you didn't post it in there but your name is in there blah blah blah ...
now your work has cross the oceans (or half a globe) to spred the joy yey :D
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-the ABOMINATION - in progress

Cycerin

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Re: Blackrock Drive Yards - !!v0.20 RELEASED!!
« Reply #254 on: February 21, 2013, 12:16:39 PM »

Whoa, that's really cool. I love the garbled google translations too:
Quote
Ah boat really exquisite passing ship Tucao under their own their own painting with PS completely three-dimensional large flat wood

 ;D
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