It's got a pretty long range, the range on the screenshot just looks weird cause it's a collage.
Other things: Burst Jets now works without bugs and correctly clamps down on movespeed. The cap ship now only has one large slot, but is faster and has better coverage. Had to do it, the new gravitic impeder is just too good. Hold out for the Sachumodo if you want a cap ship that can kill Onslaughts alone.
Nerfed the Desdinova down to 90 base movespeed, use the ship system to move fast. It's still really agile, though, sick if piloted correctly. Just not completely untouchable anymore (burst jets can't reverse anymore
)
The most important change is probably the fact that the Shard is now a legit weapon choice. It has a chance to cause a little plasma explosion when it hits hull or armor, so the enemy gets punished for lowering shields to tank the kinetic damage. It's a very interesting allrounder weapon for ships with high flux/OP and I'm gonna make a dual mount for medium slots.
The new cruiser, the Stenos, can launch a single drone called the Sentinel Drone that has one ironweaver chaingun and a shard AC, plus an omnishield. Having it out boosts your sensor range and the cleverness of the autofire algorithm. It's good for harassment and soaking missiles, basically a cute lil' buddy to have around.
The Solenoid Quench Gun has much more range and refire rate now, making it a sort of medium slot version of the Railgun. Its perk is the extreme projectile speed.
Hmm, what else..
There is a new small kinetic weapon, basically a shotgun that instantly overloads small ships if you get up close. It's nasty as hell and fun to use.
The ironweaver chaingun isn't useless anymore. It's a version of the Vulcan that is more effective at actually attacking stuff and less effective at panic defense against missiles, with higher flux buildup.
Things I'm still unhappy with:
Scarab shipsystem
Locust shipsystem