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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 [2] 3 4 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790614 times)

Rybread

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Re: Blackrock Drive Yards
« Reply #15 on: August 20, 2012, 06:55:04 PM »

Ooooh, the ship sprites look reaeeaaalllly pretty.  :)
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Cycerin

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Re: Blackrock Drive Yards
« Reply #16 on: August 21, 2012, 06:00:53 AM »

Thank you, guys!

Working on refining the Nevermore now. I gave it a built-in weapon, the Antimatter Lance... if you look at the entire ship, you can tell the entire front is built around something, with huge capacitor rods and a glowing external flux radiator.

Ideally I'd want to be able to make the hardpoint glow like this, but no matter how I scale the image, it seems hell-bent on moving the entire sprite upwards on the ship to compensate for anything I add further down.



Fluff comes after the ship is 100% done. But rest assured, when it comes to fighting the Nevermore-class Advanced Cruiser, you don't want a frontal confrontation.

In the meantime, I am implementing a fighter wing and some other stuff, and still trying to figure out what's wrong with my campaign-related files. I'm absolute crud at scripting, so if anyone would like to join this project as a scripter, or just add me on skype or something to slowly guide me along and patiently pat me on the head when I figure out what the magic words do, feel free.
« Last Edit: August 21, 2012, 06:03:26 AM by Cycerin »
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Upgradecap

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Re: Blackrock Drive Yards
« Reply #17 on: August 21, 2012, 06:03:28 AM »

I really, really, and i mean REALLY love these sprites. Thumbs up for you. :D

(You know, we could use someone like you, hehe XD)
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FlashFrozen

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Re: Blackrock Drive Yards
« Reply #18 on: August 21, 2012, 06:10:07 AM »

hardpoint sprites are positioned higher up than turrets which are centered, to fix this make your hardpoint sprite have extra blank space  so for example:

your turret weapon would be centered if it's size/resolution was 48x48

to get the same centered look/lower you have to make a hardpoint sprite that's like (as an example) 48x96 but with the actual weapon starting from the bottom.

Check this topic I've done before, http://fractalsoftworks.com/forum/index.php?topic=3302.msg49313#msg49313

Atleast this is if I think is what your talking about xP
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zakastra

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Re: Blackrock Drive Yards
« Reply #19 on: August 21, 2012, 07:39:05 AM »

Good grief, but those look *fantastic* They seem to fit very well in-universe which is not an easy feat. I applaud your work, commend your dedication, and demand you provide us with... *Ahem* ... MOAR
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Oh DRM, bane of the carrier captain...

Cycerin

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Re: Blackrock Drive Yards
« Reply #20 on: August 21, 2012, 07:58:04 AM »

You're right man, I just added like 700px of extra negative space and it's starting to look more like it should.

Thanks!
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MShadowy

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Re: Blackrock Drive Yards
« Reply #21 on: August 21, 2012, 08:08:46 AM »

I remember seeing the Nevermore (great name, by the by) on the SA thread.  These things look brilliant, and you've definitely pushed the limits--and have shown marvelous expertise with--the BSF ship creation tool and a bit of post processing.  I'm a bit envious of how good you've gotten these things looking, and not just on the skill you've shown with the toolset you've used.  The concept and the quality of their execution is very high; I'm not sure I can meet it.

Now just to wait and hope for release, because these look rather fun to fly.
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FlashFrozen

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Re: Blackrock Drive Yards
« Reply #22 on: August 21, 2012, 08:23:01 AM »

You're right man, I just added like 700px of extra negative space and it's starting to look more like it should.

Thanks!

No problem, but as with everyone else, MOAR!  :D
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Uomoz

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Re: Blackrock Drive Yards
« Reply #23 on: August 21, 2012, 09:01:59 AM »

I can help you with scripts and stuff :).
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Cycerin

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Re: Blackrock Drive Yards
« Reply #24 on: August 21, 2012, 10:17:25 AM »

I remember seeing the Nevermore (great name, by the by) on the SA thread.  These things look brilliant, and you've definitely pushed the limits--and have shown marvelous expertise with--the BSF ship creation tool and a bit of post processing.  I'm a bit envious of how good you've gotten these things looking, and not just on the skill you've shown with the toolset you've used.  The concept and the quality of their execution is very high; I'm not sure I can meet it.

Now just to wait and hope for release, because these look rather fun to fly.

Hey, thanks buddy. I've spent a LOT of time in the BSF ship maker. And I fully intend them to be both balanced and fun to fly. All aspects of the design of this faction are important to me.


also: http://i.imgur.com/SJe9z.png

I'll shoot you a PM, Uomoz!
« Last Edit: December 11, 2012, 12:00:22 AM by Cycerin »
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robokill

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Re: Blackrock Drive Yards
« Reply #25 on: August 22, 2012, 07:27:22 PM »

Great love these things to death.
I was wondering what kind of hangar space will they have.
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Cycerin

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Re: Blackrock Drive Yards
« Reply #26 on: August 23, 2012, 04:58:36 AM »

The Nevermore will have a little hangar space (it has a drone bay)

Apart from that, I intend to make a destroyer that basically is a huge flight deck and huge engines. Blackrock fighters are BIG:



Hand drawn, these. As I get more proficient with this sort of thing, I think I'll start using BSF less.
« Last Edit: August 23, 2012, 05:03:28 AM by Cycerin »
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WKOB

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Re: Blackrock Drive Yards
« Reply #27 on: August 23, 2012, 05:05:16 AM »

Cute. I do really like the way you glaze the BSF bits.

The Krait reminds me of someone.
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Cycerin

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Re: Blackrock Drive Yards
« Reply #28 on: August 23, 2012, 05:11:18 AM »

I never played SPAZ, it's actually inspired by the Defender from Escape Velocity. : D (but I can't find any pictures of it anywhere)
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robokill

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Re: Blackrock Drive Yards
« Reply #29 on: August 23, 2012, 06:36:28 AM »

speaking of spaz i think you should make the cargo ship a cruiser size version of the freighter for freightering ;)
« Last Edit: August 23, 2012, 09:25:41 PM by robokill »
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