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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Poll

What would you like to see in Blackrock?

More ships
- 435 (25.2%)
More weapons
- 293 (17%)
More campaign features
- 237 (13.7%)
Space monsters
- 344 (20%)
More lore
- 94 (5.5%)
More music
- 64 (3.7%)
More portraits
- 96 (5.6%)
Subfactions
- 161 (9.3%)

Total Members Voted: 774


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1221515 times)

Racnor

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2940 on: August 28, 2019, 01:00:20 PM »

I haven't checked out scy yet and haven't had this problem. Blackrock has always kept at lest it's capital in my games, and not for lack of trying from the other factions.
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Ambient

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2941 on: August 28, 2019, 05:38:43 PM »

Quote
What officer type would you consider right for one?

Timid and careless are cancer. Either go for an aggressive or steady one on an assault ship
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Taverius

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2942 on: August 28, 2019, 05:50:21 PM »

Scaredy-cats work well on pure carriers and long range bombardment ships, though.

Blackdong dankyards doesn't reeeally have applicable ships though in a pinch they'll do on the big carrier with much a missiles if you load her with lrms.

I always fly the kark myself though, and keep a never, asura, shrimp or desdi i can switch into for smaller fights.
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Nemo C

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2943 on: September 01, 2019, 08:41:24 PM »

Hi all! I was wondering what your favorite ships were and how you use them.

I've started playing with some of this mod's ships recently and don't have much of an idea of what they're good at aside from things like the Anteaus or Scorpion.

I've tried the Asura but I'm not sure what it's supposed to be used against.
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Taverius

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2944 on: September 02, 2019, 12:46:43 AM »

If you want to git gud with Blackrock learn to fly the shrimp.

The Gonodactylus is one older ships in the fleet not only in lore but reality, and will learn you how to brdy by punishing you when you do it wrong in ways something like a scorpion or knight won't.

FYI Gonodactylus is the name of a Genus of Mantis Shrimp of the Smasher type, just like a real one to do well you need to learn how to smash.
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Harmful Mechanic

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2945 on: September 02, 2019, 06:34:35 AM »

BRDY Basics:
- Vent early, vent often.
- X key to hold fire for massive alpha strikes.
- Kill the little stuff first, then roll up the big stuff once the odds are in your favor.

The Desdinova, Nevermore, and Mantis are some of my favorite BRDY ships.
They all pretty much work like this; burst mobility coupled with the faction's signature fast venting and high burst/alpha damage means you get in, do some damage, then get out, vent, and repeat. Depending on your ability to time this cycle, you can flatly overwhelm anything that doesn't have the flux cap or armor to tank it. Bad shields mean you want to already be backing out as your flux approaches 75/80%; you can armor tank a bit, but expect to take some hull damage in any fair fight. So...

Make sure you don't fight fair.
On the fleet strategy level, Blackrock ships benefit from outnumbering an enemy either locally or fleet-to-fleet. Use speed and creative positioning to flank your enemy, kill off their lighter screening frigates and destroyers first, then start cornering and overwhelming cruisers and finally swarm capitals with fast, high-damage ships. Use mobility and vent speed to efficiently distribute damage you can't tank across your fleet. Blackrock weapons are designed for short, intense fights; that also means frigates and destroyers can 'punch up' with huge damage; a swarm of Blackrock frigates with Gale Cannons or Sunfires can quickly strip even capital armor. Even Shard Cannons can sand down armor, given time, and they overwhelm shield generators en masse.
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Nemo C

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2946 on: September 03, 2019, 06:55:44 PM »

BRDY Basics:
- Vent early, vent often.
- X key to hold fire for massive alpha strikes.
- Kill the little stuff first, then roll up the big stuff once the odds are in your favor.

The Desdinova, Nevermore, and Mantis are some of my favorite BRDY ships.
They all pretty much work like this; burst mobility coupled with the faction's signature fast venting and high burst/alpha damage means you get in, do some damage, then get out, vent, and repeat. Depending on your ability to time this cycle, you can flatly overwhelm anything that doesn't have the flux cap or armor to tank it. Bad shields mean you want to already be backing out as your flux approaches 75/80%; you can armor tank a bit, but expect to take some hull damage in any fair fight. So...

Make sure you don't fight fair.
On the fleet strategy level, Blackrock ships benefit from outnumbering an enemy either locally or fleet-to-fleet. Use speed and creative positioning to flank your enemy, kill off their lighter screening frigates and destroyers first, then start cornering and overwhelming cruisers and finally swarm capitals with fast, high-damage ships. Use mobility and vent speed to efficiently distribute damage you can't tank across your fleet. Blackrock weapons are designed for short, intense fights; that also means frigates and destroyers can 'punch up' with huge damage; a swarm of Blackrock frigates with Gale Cannons or Sunfires can quickly strip even capital armor. Even Shard Cannons can sand down armor, given time, and they overwhelm shield generators en masse.

Thanks for the advice!
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Lolpingu

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2947 on: September 04, 2019, 03:20:15 PM »

Hey, there seems to be a problem with the ferrogun and ferrocannon. They aren't appearing in any markets.
I tried to lower the tier and rarity to the minimum in weapon_data.csv and it didn't make a difference
Then I noticed that there's no .wpn file for either gun.
Same for gale battery.
I have no knowledge of modding starsector save for messing with weapon stats, so I don't know what are .wpn files, but I just thought that it might be the root of the problem since all the weapons that DO appear have a .wpn file.
Some help would be appreciated, triple ferrocannon karkinos is my fave :D
Edit: My mistake, seems like the ferros are referred to as "solenoid" in the files. Derp :P
Still, I've been playing for a while and still no ferros to be found anywhere. Something is off.
« Last Edit: September 04, 2019, 03:37:43 PM by Lolpingu »
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radekplug

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2948 on: September 04, 2019, 10:16:05 PM »

Do you try buleprints or fight their bigger ships it is posible that nexelin mess up markets, not blackrock mod it self.
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Taverius

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2949 on: September 04, 2019, 10:50:22 PM »

I've found ferros and a gale battery in my non-nex game.
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Harmful Mechanic

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2950 on: September 04, 2019, 10:58:34 PM »

I haven't had trouble getting my hands on them either (with Nex running). It can be a little rough sometimes if you don't have access to either Prism's market or a BRDY military market, but they definitely spawn.

(as far as 'no weapon file' - the Gale/Gale  used to be named the Squall/Squall Battery, and the Ferrogun/cannon used to be Solenoid Quench Gun and Solenoid Quench Cannon, respectively. So the .wpn files reflect that.)
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R.U.A

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2951 on: September 05, 2019, 03:33:35 AM »

My friend met with a issue that dart SRM would chase phased ships, he wonder whether it's the SRM's feature or it's a bug.
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Fokka

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2952 on: September 06, 2019, 08:23:32 AM »

It's my first time to progress into warships and colonies, and I got Interdictor blueprint. Should I produce it as my fleet's carrier or should I go look for something like Astral? It will be twice as cheap for me, but Im concerned about lack of weapons and figher bays compared to other carriers.
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Taverius

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2953 on: September 06, 2019, 09:14:42 AM »

It's not a carrier, it's a battlecruiser. That's why it's cheaper than a full capital.
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Fokka

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2954 on: September 06, 2019, 09:23:25 AM »

It's not a carrier, it's a battlecruiser. That's why it's cheaper than a full capital.

It has burn level and supply consumption of battleship\carrier though. And by cheaper I mean that it costs less to produce on my own colony.
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