Found this mod from the modlist of a certain infamous reviewer, and over time it has come to monopolize my fleet. I bought 2 scorpions to hold the line near the start, and with HVDs and a Heavy Ion Blaster, they outlived every destroyer I bought, vanilla or modded. True, they took ages to kill anything with only their drones as HE damage, but nothing in the same weight class could close on them without getting EMPed.
My current favorite AI ship is the knight, built on much the same philosophy; a pair of shard guns and HVDs to poke shields, a Xyphos LPC to zap enemy PD and keep fighters off my bombers, and a vespa to break armor. With the knight's usual engagement range, the vespa can reload very quickly.
For personal use, I have a Imagos with all the peak time, armor, and hull I can add. One question about it though, what determines have much each projectile eaten adds to the energy burst? Is it just damage of the projectile?