Thanks for all the bug reports, got it fixed internally, just working on some more balance adjustments and some sprite updates before I release it.
Reporting a minor bug.
Doesn't load on linux, it seems like it's because the code assumes case-insensitive filenames from MagicLib. If you rename all the base_* files in graphics/magic/fx/ with BASE_*, the mod will load.
You should post that in the MagicLib thread.
Out of curiosity, what tag did you edit to get the 0-Series to show up?
mod/data/hulls/ship_data.csv, and delete "no_drop" from the AS column from what you want to show up.
About that: to my knowledge,
no_drop only makes it so blueprints don't spawn in the wild corresponding with that ship - when no_drop is there, the only way to get the BPs is by raiding the market of a faction that knows it from the start. This is intentional for the rarest ships in the mod. It doesn't affect the spawn rate of ships in markets, but I've confirmed they do show up eventually. If you want the BPs to show up on research stations and the like, remove no_drop.
edit: Market spawning, however, is governed partly by default_ship_roles.json which also determines how often ships show up in fleets.