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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 188 189 [190] 191 192 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790440 times)

asianoob

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2835 on: June 10, 2019, 11:39:12 PM »

When 9.1 came out, I tried to play starsector, but I couldn't do it without my favorite mod. I been checking everyday for its release. TY Cycerin!
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vorpal+5

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2836 on: June 11, 2019, 12:22:14 AM »

I get an error when loaded alongside Nexerelin.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2837 on: June 11, 2019, 12:55:34 AM »

I just had started run with nexerelin, BDY and ton of other mods, so you had did someting wrong. Probably not deleted a mod, just copied on it new version?
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vorpal+5

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2838 on: June 11, 2019, 02:13:15 AM »

I was missing GraphicLib, my bad.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2839 on: June 11, 2019, 02:49:50 AM »

Told you.
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Ghoti

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2840 on: June 11, 2019, 05:05:23 AM »

I hit a null pointer exception firing the antimatter lance of the Nevermore.

Ran into this while playing the Bow Down Nevermore mission.
Code
39141 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at com.fs.starfarer.renderers.o0oO.o00000(Unknown Source)
        at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
        at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
        at com.fs.graphics.LayeredRenderer.render(Unknown Source)
        at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Glad your back!
« Last Edit: June 11, 2019, 05:09:59 AM by Ghoti »
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2841 on: June 11, 2019, 06:28:41 AM »

If you are getting those crashes, it's likely that you dont have the latest Starsector hotfix (RC8) installed. That is a known issue with custom ballistic_as_beam proj in earlier versions of 0.9.1. I should have mentioned that with the hotfix post, gonna edit it
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Ghoti

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2842 on: June 11, 2019, 07:47:40 AM »

ah nuts, sorry for the noise.
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MesoTroniK

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2843 on: June 11, 2019, 11:29:44 PM »

Version Checker is your friend...

namad

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2844 on: June 12, 2019, 03:34:08 PM »

Hooray! Thanks! I'm gonna finally move from 0.9 to 0.9.1 now that i can throw my favorite shipmodpack in!
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Dudok22

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2845 on: June 13, 2019, 12:08:00 AM »

Is anyone else experiencing the lack of BRDY weapons on their markets? It seems that many of the most iconic weapons never show up for sale. For example, normal Gale Cannons, Particle Rifles, Ferroguns, medium slot Shard cannons etc.  I tested it with ForceMarketUpdate command and none of those weapons showed up after updating the markets 15 times.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2846 on: June 13, 2019, 01:42:31 AM »

It is normal that many higher value weapons are rarer. They will start coming later, or you can find then in Research Stations/caches , or find blueprints and make yourselves later.
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Kanil

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2847 on: June 13, 2019, 02:37:31 AM »

I also noticed that some weapons just never show up.

Kind of a blind guess, but they don't seem to produce anything exclusively in the BRDY Weapons Blueprint Package. Stuff that's in the general BP packages shows up, and stuff that has one off BPs seem to show up.
« Last Edit: June 13, 2019, 02:41:33 AM by Kanil »
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2848 on: June 13, 2019, 09:50:06 AM »

Yeah, it's due to a missing tag... will do some stuff to fix that and other weapon availability factors in the upcoming hotfix. Thanks for letting me know.
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eidolad

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2849 on: June 14, 2019, 06:24:07 PM »

Being somewhat new to StarSector I can only say as calmly as I can:  SOME COOL SHIP DESIGNS HERE


And a poll that asks:  might I want space dragons or other monsters.  Well by golly sign me up.
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