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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 429 (25.2%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 342 (20.1%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 161 (9.4%)

Total Members Voted: 765


Pages: 1 ... 190 191 [192] 193 194 ... 198

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1213520 times)

lethargie

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2865 on: June 10, 2019, 05:54:46 AM »

Did you reuse the old asura sprite? Cause I always found that sprite to be super beautifull.
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AudaciousBS

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2866 on: June 10, 2019, 06:07:40 AM »

Blackrock's out, YAY! Now 9.1 has all my favorite factions  ;D

Congrats on getting it out Cycerin. Maybe now the harassment about when you're going to update will die off a bit.
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asianoob

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2867 on: June 10, 2019, 11:39:12 PM »

When 9.1 came out, I tried to play starsector, but I couldn't do it without my favorite mod. I been checking everyday for its release. TY Cycerin!
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vorpal+5

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2868 on: June 11, 2019, 12:22:14 AM »

I get an error when loaded alongside Nexerelin.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2869 on: June 11, 2019, 12:55:34 AM »

I just had started run with nexerelin, BDY and ton of other mods, so you had did someting wrong. Probably not deleted a mod, just copied on it new version?
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vorpal+5

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2870 on: June 11, 2019, 02:13:15 AM »

I was missing GraphicLib, my bad.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2871 on: June 11, 2019, 02:49:50 AM »

Told you.
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Ghoti

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2872 on: June 11, 2019, 05:05:23 AM »

I hit a null pointer exception firing the antimatter lance of the Nevermore.

Ran into this while playing the Bow Down Nevermore mission.
Code
39141 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at com.fs.starfarer.renderers.o0oO.o00000(Unknown Source)
        at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
        at com.fs.starfarer.combat.entities.MovingRay.render(Unknown Source)
        at com.fs.graphics.LayeredRenderer.render(Unknown Source)
        at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
        at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Glad your back!
« Last Edit: June 11, 2019, 05:09:59 AM by Ghoti »
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2873 on: June 11, 2019, 06:28:41 AM »

If you are getting those crashes, it's likely that you dont have the latest Starsector hotfix (RC8) installed. That is a known issue with custom ballistic_as_beam proj in earlier versions of 0.9.1. I should have mentioned that with the hotfix post, gonna edit it
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Ghoti

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2874 on: June 11, 2019, 07:47:40 AM »

ah nuts, sorry for the noise.
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MesoTroniK

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2875 on: June 11, 2019, 11:29:44 PM »

Version Checker is your friend...
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namad

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2876 on: June 12, 2019, 03:34:08 PM »

Hooray! Thanks! I'm gonna finally move from 0.9 to 0.9.1 now that i can throw my favorite shipmodpack in!
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Dudok22

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2877 on: June 13, 2019, 12:08:00 AM »

Is anyone else experiencing the lack of BRDY weapons on their markets? It seems that many of the most iconic weapons never show up for sale. For example, normal Gale Cannons, Particle Rifles, Ferroguns, medium slot Shard cannons etc.  I tested it with ForceMarketUpdate command and none of those weapons showed up after updating the markets 15 times.
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2878 on: June 13, 2019, 01:42:31 AM »

It is normal that many higher value weapons are rarer. They will start coming later, or you can find then in Research Stations/caches , or find blueprints and make yourselves later.
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Kanil

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2879 on: June 13, 2019, 02:37:31 AM »

I also noticed that some weapons just never show up.

Kind of a blind guess, but they don't seem to produce anything exclusively in the BRDY Weapons Blueprint Package. Stuff that's in the general BP packages shows up, and stuff that has one off BPs seem to show up.
« Last Edit: June 13, 2019, 02:41:33 AM by Kanil »
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