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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 430 (25.2%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 342 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 161 (9.4%)

Total Members Voted: 766


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1214125 times)

sanddome

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2850 on: June 09, 2019, 11:25:48 AM »

I just made an account to say thanks for this absolute masterpiece. I've been playing starsector since 2013 and this is probably one of the best mods out there.
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jeffg10

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2851 on: June 09, 2019, 11:50:34 AM »

Blackrock's back.

I would like to give the humblest and sincerest thank you for all of your hard work my good sir, i'm looking forward to this and hotly anticipating those new features sometime in the future!
« Last Edit: June 09, 2019, 11:53:29 AM by jeffg10 »
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

Shoat

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2852 on: June 09, 2019, 12:16:52 PM »

Now i’m curious. What made you remove the old Asura in favor of the new one as opposed to just making the new one a different ship class?

That's what a redesign is.
Imagine if in every game there were like ten different versions of each thing because the designers kept EVERY version of it in instead of just the version they like the most.
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uzsibox

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2853 on: June 09, 2019, 12:36:35 PM »

Wholy *** its out now i can die happily
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Sundog

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2854 on: June 09, 2019, 03:10:48 PM »

Bliss! Thanks for all your hard work!

Sy

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2855 on: June 09, 2019, 03:23:44 PM »

yaaay! that entire changelog looks sweet. pretty much all the changes sound good to me, even in addition to all the shiny new toys.
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Dudok22

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2856 on: June 09, 2019, 03:42:37 PM »

yooooo the wait was worth it!
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rashiakas

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2857 on: June 09, 2019, 04:06:28 PM »

OMG OMG OMG OMG OMG
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Morbo513

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2858 on: June 09, 2019, 06:30:31 PM »

Wow, I wasn't expecting it so soon. I definitely wasn't checking the mods section every other day to see if it'd been updated.

I'm kinda sad about the Mantis losing its universal medium mount. It's my favourite ship to fly period, but I'm not a huge fan of piloting missile-boats. E-Gale cannon plus a couple volley-guns, or a Sunspear and shard-cannons were wonderful combinations for it. So of course, the first thing I did was change it back :v
Quote
- Mantis: Put on the chopping block
As you might expect though, this has me worried - Are you planning to remove it at some point, or is this in reference to the changes? Because I'd be severely disappointed were it to go.
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Harpuea

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2859 on: June 09, 2019, 07:21:13 PM »

The legends returned!!!!!
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Alphascrub

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2860 on: June 10, 2019, 03:04:54 AM »

E3 Sure was great this year... Keanu Reaves, Cyberpunk 2077, Blackrock mod for SS.

 ;D
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Kanil

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2861 on: June 10, 2019, 03:36:24 AM »

I'm kinda sad about the Mantis losing its universal medium mount... a Sunspear and shard-cannons were wonderful combinations...
Yeah, I also enjoyed that combination immensely, a little reward for starting a new game as BRDY. But ultimately it's still a frigate, and doesn't serve as a player ship for more than a few fights, so I guess it doesn't matter too much...
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Hrothgar

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2862 on: June 10, 2019, 03:54:46 AM »

My quest in BDY is to get 0-series Nevermore.
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Morbo513

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« Reply #2863 on: June 10, 2019, 04:50:11 AM »

I'm kinda sad about the Mantis losing its universal medium mount... a Sunspear and shard-cannons were wonderful combinations...
Yeah, I also enjoyed that combination immensely, a little reward for starting a new game as BRDY. But ultimately it's still a frigate, and doesn't serve as a player ship for more than a few fights, so I guess it doesn't matter too much...
I almost exclusively use frigates as flagships
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Cycerin

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Blackrock 0.9.5a - hotfix released!
« Reply #2864 on: June 10, 2019, 05:29:13 AM »

Hotfix out, caught a crash with the Gridfire AI (thx Nia) and some other stuff.

Download it here.


0.9.5a

- Fixed a crash caused by the Gridfire MRM homing AI
- Fixed Blackrock-only hullmods appearing in multiple unintended hullmod categories
- Fixed Scalaron Blaster, ESPADA Repeater, Vajra Cannon and Antimatter Lance projectile visuals to their intended coolness

Note: If you don't have the latest version of Starsector (0.9.1a RC8) the game may crash when attempting to draw projectiles from these weapons and a few others.

Quote
- Mantis: Put on the chopping block
As you might expect though, this has me worried - Are you planning to remove it at some point, or is this in reference to the changes? Because I'd be severely disappointed were it to go.

The Mantis isn't going anywhere, but it's new iteration is here to stay. This change was made to reduce overlap with other frigates and for AI-friendliness reasons. But yeah it's easy to revert if you miss the old one.
« Last Edit: June 11, 2019, 06:30:23 AM by Cycerin »
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