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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 183 184 [185] 186 187 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1791124 times)

Dudok22

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2760 on: March 23, 2018, 08:47:04 AM »

Thanks for the update! Just in time for my new BRDY campaign
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2761 on: March 23, 2018, 09:38:10 AM »

: )

It's not a super exciting update, but it should take care of some stuff that was rushed out when I was getting all the 0.8 update stuff out last year.
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Bastion.Systems

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2762 on: March 24, 2018, 07:31:14 AM »

I can't believe it, it's alive!
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2763 on: August 10, 2018, 05:32:01 AM »





I have been working on some new ships and weapons when I can find the time to do so. Release when? Depends on some s t u f f, but things mainly need to be playtested and polished, which ironically is what takes the longest time to do. Just letting you know the mod is more undead than strictly dead. :V
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Takion Kasukedo

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2764 on: August 10, 2018, 08:42:53 AM »

Hmm, the first one has a Scalaron Flux Core, meaning it's likely to have some ability related to it. It's also considerably bulkier than a Desdinova, and very squat, so it'd be moderately surprising if it's a fast attack ship, taking in note that I think I have spotted some manoeuvring thrusters.

The 2nd one is far more built to take damage it seems, from the looks of it. In fact, thinking about it now, this looks like a new Cruiser/Capital developed for defensive roles or to bolster fleets. The other thing to note are the lack of carrier ports, meaning these are dedicated combat ships.
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Sabaton

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2765 on: August 12, 2018, 04:55:50 AM »

This mod is as polished and content rich as it gets, I don't know what you might add to it. Granted there was that thing you talked about years ago but it seemed a lot of hassle to actually do.

As for the ships, the second one looks like a Dominator had sex with a Knight, I reckon it will be a hold the line brick.
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2766 on: August 13, 2018, 05:27:34 PM »

One's a brick, as in, a true, dedicated heavy cruiser brick, but with a few nasty surprises. The other is a light destroyer that has some fancy tech, but tones it down a little compared to the other exotic ships. I'm still workin out the details anyway.

Throwing in some new modular weapons as well, a new small ballistic and large energy.

Sprites:





Imagine Rudy and Kreiger from the show Archer both giving their best "thank you" in chorus.  A few here and there is okay, but half of a random pirate fleet being Robberflies is more obnoxious than Templar gank fleets, at least I can run from Templars.

Honestly it's kind of impressive what a giant pain in the ass Robberflies are. Got to the point where I'd have a dedicated bugzapper ship with lasers to get them to *** off in the early game.
« Last Edit: August 13, 2018, 05:30:47 PM by Cycerin »
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Sy

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2767 on: August 15, 2018, 01:12:27 PM »

yay new content! the first looks a bit too freaky for my taste, but i love the brick! :]

and i agree on Robberflies.. compared to other shieldless ships, they are amazing as staying alive and being a pain. ^^
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rashiakas

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2768 on: August 15, 2018, 06:39:35 PM »

Wow these look amazing, like all your work. Can't wait to see them in action!
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A Random Jolteon

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2769 on: August 15, 2018, 07:40:36 PM »

and i agree on Robberflies.. compared to other shieldless ships, they are amazing as staying alive and being a pain. ^^
At least they stay true to the "fly" bit of their name~  ;)
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Hi. I exist. Bye.

Ali

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2770 on: October 01, 2018, 02:45:07 PM »

Can't wait for the new update!!  ;D

Any plans to add a salvage / tug vessel at all?

& drones for those of us that don't like to lose crew!?  ;)

& a mod-dreadnaught for IBB!!??  ;D

Have seen 1 or 2 cool dreadnaught vessel's out there ( http://fractalsoftworks.com/forum/index.php?topic=13532.0 ), Blackrock's answer would surely be godly!!1  ;D
« Last Edit: October 01, 2018, 02:53:29 PM by Ali »
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OmniScrewDriver

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2771 on: October 28, 2018, 05:49:14 AM »

Are the Stenos' Neutrocyte drones supposed to be manned? Seems a bit weird, with them being flagged as drones and all.
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uzsibox

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2772 on: November 16, 2018, 11:27:19 AM »

Update when? :D
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2773 on: November 18, 2018, 05:20:44 AM »

Updating for "barebones compatibility" is not a priority right now. I'd rather wait for the issues with getting mod content to interact with all the systems in 0.9 to be ironed out first, as well as finish the new content I have been tinkering with while waiting for 0.9.

Are the Stenos' Neutrocyte drones supposed to be manned? Seems a bit weird, with them being flagged as drones and all.

Nice catch! Fixed it.
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Manic

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Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« Reply #2774 on: November 29, 2018, 04:11:45 AM »

Do we have an ETA for this excellent mod? I am actually holding back playing 0.9 alot since this is probably my best faction  ;)
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