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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

Poll

What would you like to see in Blackrock?

More ships
- 437 (25.2%)
More weapons
- 294 (16.9%)
More campaign features
- 240 (13.8%)
Space monsters
- 349 (20.1%)
More lore
- 95 (5.5%)
More music
- 64 (3.7%)
More portraits
- 96 (5.5%)
Subfactions
- 162 (9.3%)

Total Members Voted: 781


Pages: 1 ... 178 179 [180] 181 182 ... 198

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1224155 times)

Ghoti

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2685 on: June 07, 2017, 10:14:07 AM »

there it is.

Thanks for your hard work man, looking forward to a new game.

...

why'd you have to do this at the start of my work day...  :'(
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Hussar

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2686 on: June 07, 2017, 10:44:37 AM »

I was about to start a new one. Perfect timing :D

Thank you!
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Sy

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2687 on: June 07, 2017, 10:57:17 AM »

WOOT

and here i had just decided to do a run without any of the usual major faction mods...
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JDCollie

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2688 on: June 07, 2017, 12:55:38 PM »

And just like that, I'm hunting for a Nevermore.
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Taverius

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2689 on: June 07, 2017, 02:54:41 PM »

Update Cool! :D

Massive Nevermore shield nerf, uncool! D:

O well, its not I'm capable of playing without BrokeBack Dong Yards anyway :D
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Sy

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2690 on: June 07, 2017, 03:19:19 PM »

Massive Nevermore shield nerf, uncool! D:
i like the change. with the armor increase, it actually gained staying power against anything in front of it, but has to be more careful about how to position itself to avoid getting flanked.
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Alphascrub

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2691 on: June 07, 2017, 07:43:41 PM »

Update Cool! :D

Massive Nevermore shield nerf, uncool! D:

O well, its not I'm capable of playing without BrokeBack Dong Yards anyway :D

Honestly its a freaking godlike ship anyway, dont get me wrong but I realized a long time how powerful it was ever every campaign had a momment where I was controlling the Nevermore. More often than not I would pick it over capital ships. Hell I would argue its old unnerfed state was pretty much like being in a capital.
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Midnight Kitsune

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2692 on: June 07, 2017, 08:18:08 PM »

Update Cool! :D

Massive Nevermore shield nerf, uncool! D:

O well, its not I'm capable of playing without BrokeBack Dong Yards anyway :D

Honestly its a freaking godlike ship anyway, dont get me wrong but I realized a long time how powerful it was ever every campaign had a momment where I was controlling the Nevermore. More often than not I would pick it over capital ships. Hell I would argue its old unnerfed state was pretty much like being in a capital.
Don't forget though that was in .72 when skills were stupid OP
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Alphascrub

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2693 on: June 08, 2017, 09:39:06 AM »

Update Cool! :D

Massive Nevermore shield nerf, uncool! D:

O well, its not I'm capable of playing without BrokeBack Dong Yards anyway :D

Honestly its a freaking godlike ship anyway, dont get me wrong but I realized a long time how powerful it was ever every campaign had a momment where I was controlling the Nevermore. More often than not I would pick it over capital ships. Hell I would argue its old unnerfed state was pretty much like being in a capital.
Don't forget though that was in .72 when skills were stupid OP

This is a good point to make sense I haven't really played since then, look I've got an excuse to play one now.
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2694 on: June 08, 2017, 10:48:21 AM »

Yea I'm curious about how things pan out in the new ecosystem as my own time to campaign test has been incredibly limited. Also any feedback on the new fighters is very welcome!
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sirboomalot

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2695 on: June 08, 2017, 01:10:11 PM »

Spoiler
209506 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data/weapons/brdy_plance_ftr.wpn] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\AAA_Starsector_FX_mod,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Anime Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Arkandian,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Arsenal Expansion 1.3.7,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Artefact,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Autosave,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\barrage,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\BetterBeginning_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Combat Alarm Sounds,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\DisassembleReassemble_v0.5,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\AAA_EZFaction,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ExplorerSociety,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\GKSec,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Hegemony Expeditionary Auxiliary,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\IBO Mobile Suits,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Ifed Legacy,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\LOGH,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Looters,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Messy Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Omnifactory,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Power Dolls,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Simulator Overhaul,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ss-nom,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tyrador Safeguard Coalition,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tyrador Safeguard Coalition-Nexrelin Patch,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Underworld,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\UnknownSkies,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Useable [REDACTED],C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Discount Ships,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/weapons/brdy_plance_ftr.wpn] resource, not found in [C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\AAA_Starsector_FX_mod,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Anime Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Arkandian,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Arsenal Expansion 1.3.7,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Artefact,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Autosave,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\barrage,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\BetterBeginning_v0.3,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Blackrock Drive Yards,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Combat Alarm Sounds,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Combat Chatter,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Common Radar,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Dassault-Mikoyan Engineering,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\DIABLEAVIONICS,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\DisassembleReassemble_v0.5,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\AAA_EZFaction,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ExplorerSociety,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\GKSec,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Hegemony Expeditionary Auxiliary,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\IBO Mobile Suits,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Ifed Legacy,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Interstellar Imperium,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\LOGH,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\LazyLib,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Looters,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Messy Portrait Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Neutrino corp,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Nexerelin,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Omnifactory,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ORA,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Portrait pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Power Dolls,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ATX,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\SCY,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Shadowyards,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Ship and Weapon Pack,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Simulator Overhaul,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Templars,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\ss-nom,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tore Up Plenty,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tyrador Safeguard Coalition,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Tyrador Safeguard Coalition-Nexrelin Patch,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Underworld,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\UnknownSkies,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Useable [REDACTED],C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\GraphicsLib,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\Discount Ships,C:\Program Files (x86)\Fractal Softworks\Starsector8\starsector-core\..\mods\prv Starworks,../starfarer.res/res,CLASSPATH]
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at data.scripts.fx_SharedLib.getBeamColors(fx_SharedLib.java:40)
   at data.scripts.plugins.FX_Plugin.advance(FX_Plugin.java:216)
   at com.fs.starfarer.title.ooOO.K$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Was starting a new game of nexerelin with a bunch of mods and randomizing the starter ships for the pirates when this bug happened.
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Shyguy

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2696 on: June 08, 2017, 01:14:52 PM »

Spoiler
   at com.fs.util.Object.Ó00000(Unknown Source)
   at com.fs.util.Object.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.return(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ø00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadJSON(Unknown Source)
   at data.scripts.fx_SharedLib.getBeamColors(fx_SharedLib.java:40)
   at data.scripts.plugins.FX_Plugin.advance(FX_Plugin.java:216)
   at com.fs.starfarer.title.ooOO.K$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

That chunk looks similar to what i've been getting trying to load a save with blackrock on it, i'll be back once I check a few things out.

Scratch that, it's not Blackrock causing it.
« Last Edit: June 08, 2017, 01:20:24 PM by Shyguy »
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Sy

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2697 on: June 08, 2017, 01:17:56 PM »

haven't gotten a chance to try the new fighters yet, but Vespas seem quite a bit too strong or too cheap (in terms of OP).

they're slightly cheaper than Daggers, but 2 Furies per wing are much more powerful than 3 of the new Atropos (no tracking, but slightly faster, almost twice the hitpoints per torpedo, almost twice the damage per wing + some EMP). Vespas lack the shield, but make up for it by being significantly tougher, armed with light PD, and faster. and having (almost) equal replacement time per fighter also means a wing is replaced significantly faster.

Furies dealing energy rather than HE damage can be a disadvantage, but even against armor 2 Furies do about equal damage to 3 Atropos. and against anything with shields, Furies are obviously that much more powerful.
i'd say their focus on energy should, if anything, be counted as a bonus. there are already many options (both in vanilla and in the modiverse) for HE bombers, whereas Vespas have the potential to fulfill a unique role, with similarly unique potential synergy with other fighters. that doesn't make them stronger, per se, but it can make them worth getting over other bombers of equal strength.

overall, i don't think they need massive stat changes, if they're brought in line with Tridents in terms of OP cost and replacement time. or they get a light version of the normal Furies, closer to Atropos in overall power (i'd be sad to see the normal, modular Furies nerfed significantly though).


oh yeah, and i did try Mosquitos a little bit, i think they're great! nowhere near the damage potential of 'real' bombers, but good at actually hitting things, and a solid choice for their low OP cost. basically the perfect early-game bomber.
« Last Edit: June 08, 2017, 01:21:22 PM by Sy »
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Chronosfear

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2698 on: June 08, 2017, 02:00:04 PM »

Hi,
here you go :

Dipteron Interceptor
Nice if you let it stay close to your ship. But on the open field i dislike the burst behavior of the weapon itself.
So overall its a decent interceptor. High burst damage at first contact, misses to often in a real close combat situation.

Mosquito Light Bomber
I like it, its use are lighter targets like destroyers or slower frigates or bigger ships if already stripped of most of their armor.
The high speed makes them reliable even without any other weapon or heavy armor.
Overall a good light bomber that needs backup more then other bombers.

Nadir Escort Wing
It looks nice. :D and does it job well. Have another carrier with them and they probably always escort the player ship.
With my carrier style fleet i find them with 14 OP to expensive. ( so I cant say anything helpful about it )

Taipan Heavy Interceptor
In my first engagements i often used them. Armament sounded well rounded and reliable. With high speed and hull
I thought this is the Wing to escort your bombers. But later I did not use them anymore. The beam weapon is its biggest flaw
in my opinion. I prefer wings that continuously deal hard flux damage to soften the target for my bombers.
My personal change would be : slower, and give it the a decoy flare launcher.  ::) ( with 12 OP then )

Krait Heavy Fighter
Honestly currently my favorite wing. ( maybe OP ? )
Its though and well armed and still relative fast.
currently this is my bomber escort wing. ( and faster if they use the ship system )
The shredder and micro argus pd system takes care of interceptors and missiles
to clear the way for my bombers.

Vespa Heavy Bomber
A upgraded to the Mosquito. The big brother of the mosquito wing.
Id say its a good bomber if you want cruiser and up destroyed.
If I got a bigger carrier, I equip one mosquito and one Vespa wing with an escort

Serket Phase Figher
Very expansive on the OP side. But so cool.
Your only fighter that deals "real" kinetic damage. ( if I did not miss something )
I like to use the them against other fighter and they whip the floor with them.
But against destroyers and up with decent pd they falter.
I prefer use them on a secondary carrier for smaller engagements.

------------------------------------------------------------------------

So in short :
I think the Krait is a bit to strong ( change/remove system? )
While the Taipan looks a bit weak to me.
Maybe the dipteron might need an adjustment like a custom shredder without burst but
with continuously fire. ( but still really not sure about that -> since it is something unique and cool about your pd weapons and also about this wing )

And last but not least :
I am happy your mod is back. One of the best. Thank you.

Chronosfear
                    









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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2699 on: June 08, 2017, 02:20:08 PM »

Whoa thanks for the feedback, nice and comprehensive : )

Re: Taipans, they are not intended as a bomber escort, but as a specialized option to tackle and cripple annoying targets like wolves and other high-end frigates, and to offer general support when mixed into a large fighter deployment. Although this leaves them with the same problem as the Thunder, I want to wait and see how they pan out (HEH)
While the beam deals soft flux, it is a constantly firing, more powerful Particle Lance so its effect can be deceptively strong.
Re: Kraits, yeah agree that they're strong, a small speed nerf should get them more in line
Re: Vespas, it's not hard to follow Alex's reasoning for why he did away with big unguided torpedoes on bombers in 0.8. But the Fury is kind of iconic to me on them so I wanted to keep it. Probably going to go with an OP increase on these so they remain powerful but becomes harder to get a premium escort for them.
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