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Poll

What would you like to see in Blackrock?

More ships
- 757 (23.6%)
More weapons
- 483 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1430


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1802885 times)

Tartiflette

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2370 on: April 04, 2016, 09:44:03 AM »

So, if Void Beasts are Demons and the Hegemony is the Imperium of Man... Who are BRDY then?
Who else than the Eldars?
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SierraTangoDelta

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2371 on: April 04, 2016, 11:15:13 AM »

Who else than the Eldars?
ELDARS?

I AM ANGRY

ANGRY ABOUT SPACE ELVES
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2372 on: April 04, 2016, 12:10:27 PM »

Oh dear, not reality-shattering portals to the Warp!

Spoiler
[close]
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Sy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2373 on: April 04, 2016, 02:18:05 PM »

but reality-shattering portals to the warp are fuuunn! don't you like fun?
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Toxcity

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2374 on: April 04, 2016, 05:37:16 PM »

Any particular reason that the Medium Fury is 9 OP? It seems on par with all the other missile launchers.
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Dark.Revenant

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2375 on: April 04, 2016, 05:51:48 PM »

It has a lot lower total damage than a reaper tube.
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Cyan Leader

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2376 on: April 04, 2016, 06:49:36 PM »

Is it still semi-incompatible with SS+? As in new stuff not in shops, etc.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2377 on: April 04, 2016, 06:59:16 PM »

Thanks for the feedback Soren!

SS+ is fully integrated with the new BRDY now.
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Marcus Garvey

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2378 on: April 05, 2016, 06:45:57 AM »

I'm a little sad the Karkinos lost half its small center mounted universals, used to love stuffing quad PDEs and furies in there.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2379 on: April 05, 2016, 09:36:10 AM »

It was fun, but I think ultimately it was a bit unnecessary. Enabled some cheesy torpedo builds or builds with weapons from other mods too.
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taerkar

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2380 on: April 05, 2016, 04:42:51 PM »

Got this crash upon trying to enter the system Marut during a SS+/Nexelrin game. Is this a Blackrock file it's looking for as it wants it in a BR/

477377 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/BR/backgrounds/obsidianBG (2).jpg] resource, not found in [D:\StarSector\starsector-core\..\mods\Starsector Plus,D:\StarSector\starsector-core\..\mods\Blackrock Drive Yards,D:\StarSector\starsector-core\..\mods\Combat Chatter,D:\StarSector\starsector-core\..\mods\DIABLEAVIONICS,D:\StarSector\starsector-core\..\mods\Interstellar Imperium,D:\StarSector\starsector-core\..\mods\JP_RC_255,D:\StarSector\starsector-core\..\mods\LazyLib,D:\StarSector\starsector-core\..\mods\Neutrino corp,D:\StarSector\starsector-core\..\mods\New Galactic Order 1.04c,D:\StarSector\starsector-core\..\mods\Nexerelin,D:\StarSector\starsector-core\..\mods\SCY,D:\StarSector\starsector-core\..\mods\shadow_ships,D:\StarSector\starsector-core\..\mods\Templars,D:\StarSector\starsector-core\..\mods\TwigLib,D:\StarSector\starsector-core\..\mods\Version Checker,D:\StarSector\starsector-core\..\mods\MusicLib,D:\StarSector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/BR/backgrounds/obsidianBG (2).jpg] resource, not found in [D:\StarSector\starsector-core\..\mods\Starsector Plus,D:\StarSector\starsector-core\..\mods\Blackrock Drive Yards,D:\StarSector\starsector-core\..\mods\Combat Chatter,D:\StarSector\starsector-core\..\mods\DIABLEAVIONICS,D:\StarSector\starsector-core\..\mods\Interstellar Imperium,D:\StarSector\starsector-core\..\mods\JP_RC_255,D:\StarSector\starsector-core\..\mods\LazyLib,D:\StarSector\starsector-core\..\mods\Neutrino corp,D:\StarSector\starsector-core\..\mods\New Galactic Order 1.04c,D:\StarSector\starsector-core\..\mods\Nexerelin,D:\StarSector\starsector-core\..\mods\SCY,D:\StarSector\starsector-core\..\mods\shadow_ships,D:\StarSector\starsector-core\..\mods\Templars,D:\StarSector\starsector-core\..\mods\TwigLib,D:\StarSector\starsector-core\..\mods\Version Checker,D:\StarSector\starsector-core\..\mods\MusicLib,D:\StarSector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.C.Object(Unknown Source)
   at com.fs.util.C.Ô00000(Unknown Source)
   at com.fs.graphics.TextureLoader.String(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.graphics.TextureLoader.super(Unknown Source)
   at com.fs.starfarer.util.ReplaceableSprite.update(Unknown Source)
   at com.fs.starfarer.campaign.BackgroundAndStars.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.renderBG(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I deleted every folder for mods that updated recently so there shouldn't be any version conflicts. Unless I missed something of course.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2381 on: April 05, 2016, 06:10:53 PM »

Aah, I cleaned out the folders for unused assets recently. I didn't realize Nexerelin would look inside BRDY for that file, instead of having it itself.

If you want to fix it, make a dummy image (clone another) named that in the proper directory.
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Huginn

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2382 on: April 06, 2016, 10:58:55 AM »

Hey! Love this faction mod! The only gripe i have with it maybe is the lack of some better missile weaponry and more diversity in ship classes the sizes of cruisers or above!

Anything planned for upcoming updates on these things? Would really like to know!

Thanks for the great mod!
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2383 on: April 06, 2016, 11:44:11 AM »

Thanks, glad you enjoy it. : )

Yeah, updating and adding ships is an ongoing process. I have 2 frig size utility ships planned, the Asura cruiser is getting reworked, and then I will probably add one more cruiser at the very least. I have no plans to add more capitals, but I will revamp the Kurmaraja at some point.

Did you try the new missiles I just added, btw? Any feedback on those?
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Abyz

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Re: [0.7.2a] Blackrock Drive Yards v0.8.5 - Update out! (04.04.2016)
« Reply #2384 on: April 06, 2016, 12:12:08 PM »

I'm loving the new missiles and weapons. Kickin a
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