Hey, new to the forum but a long-time lurker.
I've been playing a lot of BRDY as a part of Nexerlin/SS+ lately, and really enjoying it. Just want to say, kudos on making a faction that is (IMO) both interesting and at-home within the Starsector universe. No gallingly different, out-of-place ships or weapons- just interesting variety from vanilla in a fairly balanced, cohesive, and most importantly, stylish additional faction.
All that being said, I'd like to offer a little (nitpicky) feedback:
First, the Scalaron Pulse Launcher seems at least a little too strong right now. Between the regenerating ammo, decent damage, low flux cost, good range, EMP and extra damage when hitting armor... It has too many advantages for the slower speed disadvantage to matter. It also seems exceedingly tough right now; enemy PD seems to have serious trouble shooting down pulses, especially in bursts of three or larger swarms from many Scalarons firing at once.
Also, the shard weapons could use a little buffing, imo. They do great vs shields, but against armor I would rather use, for example, a Hypervelocity Driver/Railgun than a Heavy Shard Cannon/Shard Cannon. The extra energy RNG mechanic does help a little vs. armor, but they still fire lots of low-damage projectiles which just can't keep up in armor damage compared to the high-damage low fire-rate projectiles of a Hypervelocity Driver. Basically they shred hull and shields enough to be worth the slot, but other weapons do that just as well in addition to having an EMP utility and better damage against armor. And the Large slot shard weapon- Ironweaver ADC iirc?- is very underwhelming. Again, it has good shield damage- but so does a Gauss Cannon, from a longer range, whilst still stripping armor better and delivering EMP.