Hell, I sat up all night again. EDIT: hold on, reuploading, had to fix something
DOWNLOAD BLACKROCK FOR STARSECTOR 0.65.2a!Changelog:
v0.7.1NOTE: due to variant/ship changes, old saves probably won't load into this version. Sorry!
- Compatible with latest Starsector version again
- Added powwwwerrrrful new music: Market music, Friendly music, Hostile encounter music
- Adjusted music volumes
- Fixed a bug with abrupt stopping of music playback
- Changed Silverfish and Silverfish-B shield arcs to 90 degrees, from 180 degrees
- Changed frontal turret arc of all Silverfish to 160 degrees
- Added shielded cargoholds hullmod to Mod Silverfish, changed shields to front shield, side turrets to Ballistic, edited sprite, and added two fixed built-in INM Assault Guns to the sides.
- Changed stats of Silverfishes somewhat
- Wrote proper Mod Silverfish description
- Added ammo/clip mechanic to all ballistics
- Buffed energy weapon damage by ~25% across the board to match vanilla changes
- Made PDEs pierce and damage missiles and rockets
- Made AM Lance pierce missiles and rockets, but left damage unbuffed.
- The side pointing turrets on the Nevermore's middle are now fixed missile hardpoints.
- Added regenerating charges to Scalaron Repeater and lowered the ammo slightly. Lowered projectile speed and flux per shot. Increased damage and shot deviation. The overall vision is for it to act like a suppression weapon that can be fired at length, rather than as a high-flux and high-damage general use weapon. So use it against something that will eat all the shots and it will be very effective, but missing a 2-second burst against a frigate won't leave your ship at 80% flux anymore.
- Added CONSERVE_1 tip to Quill Rocket Launcher, AI and autofire should leave a little ammo for clutch plays now.
- Fixed Typheus rear mounts position
- Increased Imaginos turn rate and turn accel
- Changed Blackbong Dank Yards illegal commodities from drugs and hand weapons to organs and hand weapons.
- Fixed missile quadtrails to look better
- Fixed bug that disallowed use of Blackrock hullmods in the campaign when SS+ is not installed
- Added large universal hardpoint to the 0-Series Nevermore, and added 15 additional ordnance points to the ship. Also changed mounts a bit and edited sprite to match.
- Added High Maintenance hullmods to Imaginos, Desdinova and Nevermore. Sorry, no fun allowed.
- Increased Achilles MRM ammo and buffed main missile and MIRV health slightly, as well as frag damage dealt by the MIRVs. now acts as a high-performance heatseeker with limited ammo in contrast to the salamander. They should be worth the OP even compared to endless regen Salamanders, and can actually hurt/kill ships: each missile also deals ~500 damage to shields before shield strength calculation if all three MIRVS connect, and a brutal 1500 hull damage should they perfectly hit an armorless spot on the enemy ship.
- Changed a Locust in the End Times mission to a Silverfish B and removed the enemy Doom-class, mission should be beatable again now