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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 75 76 [77] 78 79 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790330 times)

Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1140 on: May 06, 2014, 11:08:26 PM »



Something for the next release: The Scorpion-class Destroyer.

It flies a lot like a huge Scarab, and features the powerful Stinger Drone, which essentially is a self-propelled, miniaturized Gale Cannon.
Oh awesome.

I mentioned before I felt the need for a Scarab-equivalent dessy, and it looks awesome to boot :D
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No faction is truly established without a themed Buffalo (TAG) variant.

Lopunny Zen

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1141 on: May 11, 2014, 06:27:09 AM »

very nice...though quite honestly i think the robberfly should be a type of fighter wing....since its staple to have corvettes be single or double wing fighter wings...otherwise it seems useless because why would i use that over the stronger fighters that CAN repair and dock themselves. If the corvette could dock i would definitely buy it but as of now its just a pile of tinfoil waste over the frigates which are the same price almost
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Harmful Mechanic

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1142 on: May 11, 2014, 02:41:44 PM »

I typically use Robberflies to stiffen point-capping fighter forces, actually. They're a good low-cost screening unit, and if you need to, you can install a shield generator on them.

EDIT: and now that I've had a chance to play with the new version, Dart SRMs turn Robberflies into fighter-mincing machines.
« Last Edit: May 13, 2014, 10:47:49 PM by Soren »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1143 on: May 12, 2014, 06:01:31 AM »



DOWNLOAD BLACKROCK 0.6.5!
!!! Important note: This mod now requires ShaderLib by DarkRevenant in addition to LazyLib. !!!


NOTES: Mod is now dependent on the mod ShaderLib by DarkRevenant in addition to LazyLib. Download here. To run Blackrock Drive Yards, you need to install the separate mod ShaderLib.

Changelog:

0.6.5
General:

- Added dynamic lights support for all BRDY content
- Added anisotropic flare effects to Deracinator systems
- Added Scorpion-class Destroyer and Stinger Drone
- Added Dart SRM/ Light Dart SRM
- Added Quill Rocket Pod
- Renamed Achilles MRM to Ajax MRM and Revenant-class Cruiser to Knight-class Cruiser
- Rebalanced many ships and weapons
- Renamed Solenoid Quench Cannon to Ferrocannon
- Renamed Solenoid Quench Gun to Ferrogun
- Changed Scalaron Repeater to be a constant-fire weapon
- Changed Quill Rockets to be kinetic weapons with the Shard crit mechanic + new appearance/sound
- Changed Fury-class Torpedo engine style
- Lowered the volume of the Magnetic Caress combat music track
- Updated Typheus sprite/ship
- Updated a few other sprites
- Updated some descriptions
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Lopunny Zen

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1144 on: May 17, 2014, 04:15:51 PM »

That's because in most mods Corvettes are large fighters, here the robberfly is a very small frigate.

I know it is but noone uses it...its kinda worthless...what this faction needs is a single ship corvette that can dock and refit...the powerhouse of the fighter/bomber wings....something expensive but would help a Carrierneer as the leader of the fighters. A buffed robberfly seems like it would perform just that role as this seems to be one of the few mods to have something like that....it would be nice to see
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Euqocelbbog

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1145 on: May 17, 2014, 10:24:57 PM »

That's because in most mods Corvettes are large fighters, here the robberfly is a very small frigate.

I know it is but noone uses it...its kinda worthless...what this faction needs is a single ship corvette that can dock and refit...the powerhouse of the fighter/bomber wings....something expensive but would help a Carrierneer as the leader of the fighters. A buffed robberfly seems like it would perform just that role as this seems to be one of the few mods to have something like that....it would be nice to see

Nah, the Robberfly is a great ship if you outfit it and use it right. I find that a Light Needler and some hard-hitting weaponry make it a fantastic strike ship. Otherwise, it fills its intended role as an expendable skirmish ship perfectly fine.
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Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1146 on: May 17, 2014, 10:37:02 PM »

Its also one of the best capture ships in game for chases.

I always keep 2 in fleet regardless of the fleet makeup.
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No faction is truly established without a themed Buffalo (TAG) variant.

Lopunny Zen

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1147 on: May 17, 2014, 10:50:38 PM »

eh you have better options and the blackrock theme sucks...i can give you a better theme from an old game that would suit them if you like
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sarducardun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1148 on: May 18, 2014, 01:48:52 AM »

That's because in most mods Corvettes are large fighters, here the robberfly is a very small frigate.

I know it is but noone uses it...its kinda worthless...what this faction needs is a single ship corvette that can dock and refit...the powerhouse of the fighter/bomber wings....something expensive but would help a Carrierneer as the leader of the fighters. A buffed robberfly seems like it would perform just that role as this seems to be one of the few mods to have something like that....it would be nice to see

Nah, the Robberfly is a great ship if you outfit it and use it right. I find that a Light Needler and some hard-hitting weaponry make it a fantastic strike ship. Otherwise, it fills its intended role as an expendable skirmish ship perfectly fine.

With a technology character mount an LPG on it.
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1149 on: May 18, 2014, 02:32:13 AM »

The Robberfly rules, it costs nothing and can be really effective. To state the obvious, not every ship in the game can be amazing, because then no ship would stand out.

eh you have better options and the blackrock theme sucks...i can give you a better theme from an old game that would suit them if you like

Lmao, yes, the mod could truly prosper under your guidance.
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Gothars

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1150 on: May 18, 2014, 09:47:42 AM »

@Lopunny Zen: you've got an PM

I had to delete some posts, sorry to everyone who tried to help.
« Last Edit: May 18, 2014, 09:49:37 AM by Gothars »
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1151 on: May 19, 2014, 04:30:36 AM »

http://gfycat.com/AgreeablePlaintiveHippopotamus

A knockoff Desdinova is still a Desdinova, apparently. (not cool after you run out of missiles)

(might reduce the amount of missiles this thing can mount)

Spoiler
Rebel BRDY faction? Pirate knockoff? Not telling yet.
[close]
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Psycho Landlord

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1152 on: May 19, 2014, 01:20:56 PM »

(might reduce the amount of missiles this thing can mount)

This is a terrible idea. Add more. Let the Circus begin.
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Lopunny Zen

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1153 on: May 20, 2014, 11:04:24 AM »

really...deleting my comments....well...facts are facts and i wanted to help but if you want to laugh at me for trying to be honest and help and be sarcastic then fine you can fail on your own in this mod..
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ValkyriaL

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Re: [0.6.2a] Blackrock Drive Yards v0.6.5 - With ShaderLib Dynamic Lighting
« Reply #1154 on: May 20, 2014, 11:24:17 AM »

Considering this is the most popular mod on the forum, and hes got this far without your help, i don't think he's going to need it. ::)
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