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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 428 (25.1%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 341 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 160 (9.4%)

Total Members Voted: 764


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1211146 times)

DIEHARD25

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1125 on: April 09, 2014, 10:58:16 PM »

Nice mod, Cyceryn ;)

Blackrock is my favorite faction in Starsector. Incredible sprites, sir!

Best regards, Konstantin
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Kotatsu

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1126 on: April 19, 2014, 01:12:14 PM »

Yeah I am getting the same error as the other guy in previous post.
It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.
Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.
« Last Edit: April 19, 2014, 01:14:01 PM by Kotatsu »
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Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1127 on: April 19, 2014, 02:29:25 PM »

Yeah I am getting the same error as the other guy in previous post.
It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.
Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.
You'll want to use the Exerelin dev version, since the current 0.632 is outdated.

https://bitbucket.org/Zaphide/exerelin/overview

If you look to the right, there's a download button.
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1128 on: April 20, 2014, 01:36:43 PM »

https://soundcloud.com/fastland/desdinova

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.

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Foxer360

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1129 on: April 20, 2014, 02:20:26 PM »

Dat song tho. Good to listen to while working  ;D
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Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1130 on: April 20, 2014, 02:37:27 PM »

https://soundcloud.com/fastland/desdinova

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.


Is that the Desdinova's theme song?

I wonder how Imaginos and Nevermore sound.
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Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1131 on: April 20, 2014, 04:28:50 PM »

Nevermore sound.
I always thought of it like this.
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JDCollie

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1132 on: April 22, 2014, 11:14:37 AM »

Nevermore sound.
I always thought of it like this.

Awwwww yeah. Honestly, I don't know what I would do without the Nevermore. That thing has been my flagship for so long that I feel almost naked without it. Even in Uomoz, I just run with a Nevermore as my primary, a Scarab as my mopping up ship (I'd use a Desdinova, but the logistics profile is almost as expensive as the Nevermore, thus negating the purpose of a mopping up ship :P  ) and a hound or two for storage and boarding purposes.

Easily my favorite ship in all of modded Starsector :D

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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1133 on: April 23, 2014, 06:49:08 AM »

You could think of it as inspired by the ship or whatever. I might make more down the road.

Void beast update:
Spoiler


Have some crappy concept art written on tax papers. Work continues on figuring out what Void Beasts are going to be like. So far I've had a lot of fun making a bunch of audio for them. Their "vocalizations" have settled on a comfortable artistic direction right now, sort of like an animal made out of tortured machinery voicing its discontent.

https://dl.dropboxusercontent.com/u/32517861/voidbeastsfxteaser.mp3

Here's a bunch of attack/misc sound concepts along with some vocalizations.
[close]
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ValkyriaL

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1134 on: April 23, 2014, 08:37:27 AM »

I also have the Void beats death screech that you gave me, shiez its loud and scary.
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Sabaton

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1135 on: April 23, 2014, 09:58:17 AM »

They sound just like the geth buzzing, full of meaning for the other members of the race, ear raping for the rest...
« Last Edit: April 25, 2014, 02:38:50 AM by Sabaton »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1136 on: April 24, 2014, 05:44:20 PM »

http://www.twitch.tv/cycerin/c/4126483

Some mantis pilotin' in USS dev
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spudcosmic

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1137 on: May 01, 2014, 07:24:49 AM »

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.
« Last Edit: May 02, 2014, 07:10:02 AM by spudcosmic »
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llama

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1138 on: May 06, 2014, 07:55:14 AM »

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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1139 on: May 06, 2014, 03:30:25 PM »



Something for the next release: The Scorpion-class Destroyer.

It flies a lot like a huge Scarab, and features the powerful Stinger Drone, which essentially is a self-propelled, miniaturized Gale Cannon.

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.

I'll provide a music-less version with the next release.

Cool mod~

Nice. Nevermores are amazing with combat spec.
« Last Edit: May 06, 2014, 03:33:24 PM by Cycerin »
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