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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790249 times)

Kotatsu

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1125 on: April 19, 2014, 01:12:14 PM »

Yeah I am getting the same error as the other guy in previous post.
It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.
Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.
« Last Edit: April 19, 2014, 01:14:01 PM by Kotatsu »
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Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1126 on: April 19, 2014, 02:29:25 PM »

Yeah I am getting the same error as the other guy in previous post.
It says that it's missing some hull brdy_squilla. I am using the mod Exerelin btw and all other mods work respectively together.
Just not this one. I can't seem to understand what the person said by modifying something in the faction file. I can't find squilla anywhere.
You'll want to use the Exerelin dev version, since the current 0.632 is outdated.

https://bitbucket.org/Zaphide/exerelin/overview

If you look to the right, there's a download button.
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1127 on: April 20, 2014, 01:36:43 PM »

https://soundcloud.com/fastland/desdinova

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.

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FasterThanSleepyfish

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1128 on: April 20, 2014, 02:20:26 PM »

Dat song tho. Good to listen to while working  ;D
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Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1129 on: April 20, 2014, 02:37:27 PM »

https://soundcloud.com/fastland/desdinova

mod news today, I made this track after playing USS at night in the space of a day, and DR has been helping me polish the faction in relation to the SS+ integration, which means there'll be a polish release of BRDY soon too.


Is that the Desdinova's theme song?

I wonder how Imaginos and Nevermore sound.
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Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1130 on: April 20, 2014, 04:28:50 PM »

Nevermore sound.
I always thought of it like this.
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No faction is truly established without a themed Buffalo (TAG) variant.

JDCollie

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1131 on: April 22, 2014, 11:14:37 AM »

Nevermore sound.
I always thought of it like this.

Awwwww yeah. Honestly, I don't know what I would do without the Nevermore. That thing has been my flagship for so long that I feel almost naked without it. Even in Uomoz, I just run with a Nevermore as my primary, a Scarab as my mopping up ship (I'd use a Desdinova, but the logistics profile is almost as expensive as the Nevermore, thus negating the purpose of a mopping up ship :P  ) and a hound or two for storage and boarding purposes.

Easily my favorite ship in all of modded Starsector :D

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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1132 on: April 23, 2014, 06:49:08 AM »

You could think of it as inspired by the ship or whatever. I might make more down the road.

Void beast update:
Spoiler


Have some crappy concept art written on tax papers. Work continues on figuring out what Void Beasts are going to be like. So far I've had a lot of fun making a bunch of audio for them. Their "vocalizations" have settled on a comfortable artistic direction right now, sort of like an animal made out of tortured machinery voicing its discontent.

https://dl.dropboxusercontent.com/u/32517861/voidbeastsfxteaser.mp3

Here's a bunch of attack/misc sound concepts along with some vocalizations.
[close]
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ValkyriaL

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1133 on: April 23, 2014, 08:37:27 AM »

I also have the Void beats death screech that you gave me, shiez its loud and scary.
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Sabaton

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1134 on: April 23, 2014, 09:58:17 AM »

They sound just like the geth buzzing, full of meaning for the other members of the race, ear raping for the rest...
« Last Edit: April 25, 2014, 02:38:50 AM by Sabaton »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1135 on: April 24, 2014, 05:44:20 PM »

http://www.twitch.tv/cycerin/c/4126483

Some mantis pilotin' in USS dev
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spudcosmic

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1136 on: May 01, 2014, 07:24:49 AM »

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.
« Last Edit: May 02, 2014, 07:10:02 AM by spudcosmic »
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llama

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1137 on: May 06, 2014, 07:55:14 AM »

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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1138 on: May 06, 2014, 03:30:25 PM »



Something for the next release: The Scorpion-class Destroyer.

It flies a lot like a huge Scarab, and features the powerful Stinger Drone, which essentially is a self-propelled, miniaturized Gale Cannon.

Is it possible to disable this mod's soundtrack? I think removing the sounds.json file would also disable all of the ship sound effects too. Personally I think that mod soundtracks should be separate downloads.

Edit: Just wanted to say I figured it out by editing the sounds.json and removing the custom soundtrack part of it.

I'll provide a music-less version with the next release.

Cool mod~

Nice. Nevermores are amazing with combat spec.
« Last Edit: May 06, 2014, 03:33:24 PM by Cycerin »
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Ishman

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1139 on: May 06, 2014, 06:19:30 PM »

That blue glow under-lighting the nose of the ship... Hnrgh.

Also that looks like an AMAZING complement to BRDY fleet comps, as they don't have any large ships to anchor fights around until you get to the Karkinos, which is not exactly something you can field multiples of without completely overkilling the enemy. I discount the Gondactylus because of the Ai's turbo derp handling of lopsided batterys.
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