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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 428 (25.1%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 341 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 160 (9.4%)

Total Members Voted: 764


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Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1211173 times)

Nanao-kun

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1065 on: February 27, 2014, 10:09:32 AM »

https://www.youtube.com/watch?v=OnWDI-fL6oc

Meso made another video showing off the most-recent Imaginos build.

The move the AI pulls around 1 min is hilarious.
Is... Is that Imaginos absorbing projectiles and regenerating armor with it!?
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mendonca

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1066 on: February 27, 2014, 10:43:30 AM »

That video made me think it would be cool if there were negative ramifications to not being able to discharge the absorbed energy into another object, maybe instead of 'where's my cool green arc?' fizzle, the Imaginos has to discharge via itself, raising flux and possibly overloads.
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"I'm doing it, I'm making them purple! No one can stop me!"

Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1067 on: February 27, 2014, 11:42:55 AM »

Oh no, it's worse than you think. The Imaginos regenerates armor ALREADY.

God I love that little ship, it's so, so cool.
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Doogie

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1068 on: February 28, 2014, 11:46:29 AM »

I adore these. That Azura sprite is just absolute perfection, and the green on the Imaginos help it stick out as the monster it is.
Perhaps you could do a unique color scheme thing for each of the other specialty BRDY ships, such as the Nevermore or Desdinova? Regardless, very well done.
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HELMUT

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1069 on: February 28, 2014, 12:42:00 PM »

Not glass. :P

Crystals armor plates stolen from those guys?

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Nanao-kun

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1070 on: February 28, 2014, 01:19:18 PM »

Crystalline Unobtainium Alloy.
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1071 on: February 28, 2014, 01:19:52 PM »

Fine fine, let me be more technically correct: What looks like glass. Did you really need me to call it Corundum?
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1072 on: February 28, 2014, 06:41:45 PM »

That's a more likely source of weird transparent material
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GruntyThrst

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1073 on: March 01, 2014, 03:27:14 AM »

Maybe it's magic! Space magic.
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Sabaton

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1074 on: March 01, 2014, 06:59:52 AM »

 The work of Sauron I tell you!
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1075 on: March 01, 2014, 07:54:20 AM »

https://dl.dropboxusercontent.com/u/32517861/Blackrock%20Drive%20Yards.7z

New dev version, the Imaginos is reaching completion now, going to polish a few more things and then release. Give me some feedback on the mission End Times with the new Imaginos.

Saves containing custom Imaginos variants will break again. This is the last time, I promise.
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Gothars

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1076 on: March 01, 2014, 11:18:58 AM »

Give me some feedback on the mission End Times with the new Imaginos.

Fun! If the concept behind Blackrock is to trade toughness for mobility and overwhelming firepower, the Imaginos is really the epitome of that principle. Got 70 percent on the first try, got to see about increasing that later. Best moment: Absorbing both AM-Blasts from the Afflictor and shocking it down to 10% hull.  

I would maybe replace the Doom with something else, phase ships really don't seem a suitable opponent for the Imaginos (no real way to pressure). Except if you can catch those torpedoes...


Got to try the ship in the campaign to see if the logistic stats are enough to consider it vanilla balanced. It's tons of fun, anyway.
« Last Edit: March 01, 2014, 05:29:06 PM by Gothars »
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Uomoz

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1077 on: March 01, 2014, 11:36:14 AM »

Give me some feedback on the mission End Times with the new Imaginos.

Got 70 percent on the first try

Gothar immediately promoted to the God Tier Plays Archive. Welcome, G-God.
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1078 on: March 01, 2014, 11:53:46 AM »

Very well played. You should stream sometime. ;D

The Doom is mostly there as a big "if you forget me, I'll kill your Eschaton" factor, but if you have to, you can just deflect its torpedoes away, which means you do have an ability to pressure it. You just can't easily destroy it.

Logistics stats will put it on the level of a battlecruiser, roughly, with additional strain in the form of very harsh hyperspace fuel consumption and repair rate. I feel like this is a fair tradeoff for the potential damage you can deal in that ship, and how it can turn the crossfire of an entire fleet battle against the enemy... in theory

It'll also cost a ton, almost twice as much as a Nevermore.
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1079 on: March 01, 2014, 02:37:13 PM »

Sounds fantastic. I've always been a fan of accentuating something's differences by enhancing it's strengths and weaknesses. Something's a problem because it's too mobile? Well let's make it even MORE mobile but susceptible to counters; EMP resistance - NERFED, Shields - NERFED, Armor - NERFED.

That sorta thing.
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