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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Poll

What would you like to see in Blackrock?

More ships
- 428 (25.1%)
More weapons
- 288 (16.9%)
More campaign features
- 235 (13.8%)
Space monsters
- 341 (20%)
More lore
- 92 (5.4%)
More music
- 63 (3.7%)
More portraits
- 95 (5.6%)
Subfactions
- 160 (9.4%)

Total Members Voted: 764


Pages: 1 ... 69 70 [71] 72 73 ... 198

Author Topic: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released  (Read 1211897 times)

Soren

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1050 on: February 18, 2014, 11:48:50 AM »

I got the new dev version to work with my save by stripping all my Imaginos hulls, deleting all their variants, and reoutfitting them with the new slot configuration. Worked like a treat.

Then I went and roasted a Shadowyards fleet, because if there's one thing the Imaginos is good for, it's being a bastard.
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if you collect garbage, don't be surprised when it rots.

Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1051 on: February 18, 2014, 11:51:50 AM »

Dont be powertrippin too much, I'll probably end up nerfing the thing a bit before I release this version officially... Might make the projectile absorption build flux, so you'd overload if you got too greedy (and logically, die a horrible death shortly after)

does the imaginos still have that phased tele friendly fire....because when the computer uses it it ruins everything friendly around them...

Live version one does iirc, dev version one doesn't

Sundog / Cycerin, that's so cool :)

 ;D
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Sundog

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1052 on: February 18, 2014, 02:18:33 PM »

Nice video Cycerin. That shows it off well  :)

Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1053 on: February 19, 2014, 10:32:12 AM »

Pew. Pew.

*saves old BRDY data files and waits patiently to modify new ship versions into El Gunboat IV: The Reckoning*
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Lopunny Zen

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1054 on: February 20, 2014, 12:27:57 PM »

dev version?
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Silver Silence

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1055 on: February 21, 2014, 07:43:47 AM »

I would love to see a larger ship, cruiser or batlteship sized with an upscaled version of that wondrous system with a longer suck-in window, more destructive potential and suitably pitch-altered suck sounds and even more satisfying booms.

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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1056 on: February 25, 2014, 08:04:36 AM »

Moooore sprrriiitess

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Tecrys

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1057 on: February 25, 2014, 08:28:19 AM »

Those glass panels on the Imaginos look absolutely awesome!

But I think blue is the better fitting colour but that's just my oppinion.
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1058 on: February 25, 2014, 08:40:14 AM »

Thanks :) I'm experimenting with different colors. There's also a pulsating light effect ingame now.
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1059 on: February 25, 2014, 08:51:02 AM »

NO, THAT OTHER GUY IS CLEARLY WRONG, TEAL IS THE SUPERIOR COLOUR FOR EXPERIMENTAL SHIPS.

And yeah, that glass effect is sexy beyond belief.
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Silver Silence

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1060 on: February 25, 2014, 10:21:31 AM »

I like the dark blue, personally....

Glass panels?....  ???
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1061 on: February 25, 2014, 02:58:17 PM »

Not glass. :P
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Tecrys

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1062 on: February 25, 2014, 03:49:13 PM »

Is it not supposed to be glass then?

But it looks like glass, you can see right through it just like one of those reinforced glass panels which are slightly greenish.

If it's not supposed to be glas, oh well ... my bad
« Last Edit: February 25, 2014, 03:55:58 PM by Tecrys »
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Bringing biological warfare to Stasector since 2014.
Let's say I'm the cave man type of a modder, I put the square through the triangle in kindergarten and even succeed.
Such a stupid thing to quote myself, oh well

Mazuo

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1063 on: February 25, 2014, 04:48:54 PM »

I like the blue better myself, but it'd be nice if variants could show up in stations if that's possible.
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #1064 on: February 27, 2014, 04:45:35 AM »

https://www.youtube.com/watch?v=OnWDI-fL6oc

Meso made another video showing off the most-recent Imaginos build.

The move the AI pulls around 1 min is hilarious.
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