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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790932 times)

Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #960 on: January 21, 2014, 06:53:09 AM »

Nice, zergy stuff. I think my space monsters will have a sort of Gunbuster-esque vibe to them. Also gotta read some more Peter Watts to prime my brain.
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Doogie

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #961 on: January 21, 2014, 10:26:00 AM »

I'm not sure I like the concept of organic space monsters (don't get me wrong though, the sprite is amazing). Cycerin, your experiment-gone-wrong-sentient-nanobot swarm monster idea was, to me, a much more beautiful alternative.
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Tecrys

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #962 on: January 21, 2014, 10:45:13 AM »

Na, don't worry. No alien stuff coming from me, those ships are genetic engineered by a corporation.

Imagine Try Tachion but for genetics.

Edit: There willl be a thread for lore and the mod itself.
When? When it's ready ...
« Last Edit: January 21, 2014, 11:03:49 AM by Tecrys »
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https://fractalsoftworks.com/forum/index.php?topic=28010.0

Doogie

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #963 on: January 21, 2014, 10:46:52 AM »

^Then you should add armor plates and some mechanical bits too. Because that's sick.
If you care for more brainstorms and such, let's take this to PM. We shouldn't distract from the beauty of Cycerin's wonderful faction.
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ValkyriaL

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #964 on: January 21, 2014, 10:48:31 AM »

i want giant slimy screaming antimatter space worms that spit death and consume ships. ::)
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #965 on: January 21, 2014, 11:29:50 AM »

I KNEW you were a 'Nid player at heart :P
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #966 on: January 21, 2014, 12:12:46 PM »

https://dl.dropboxusercontent.com/u/32517861/Blackrock%20Drive%20Yards.zip

Here's the dev version. Campaign is still messed up (it works, but char creation prompt is a bit weird due to the difficulty selection added in 0.6.2a) Please playtest the mission "End Times", it has the new Imaginos in it as well as an Eschaton. You'll need to press Reset on all brdy missions or they'll crash due to the new Stenos and Imaginos .shp and variants. Saves with Stenos and Imaginos in them will also break horribly. Sorry 'bout that.
« Last Edit: January 21, 2014, 12:18:48 PM by Cycerin »
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xenoargh

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #967 on: January 21, 2014, 12:27:37 PM »

Gunbuster?  Wow, that was a long time ago. 

I'd forgotten how cool the ship designs were (although I must say that I'm not a fan of the Gunbuster itself- compared to Robotech or Voltron or Dougram or even, erm, that Gundam thing, it's rather boring).

I may just have to do a couple of similar ships soonish, just to see how they feel in SS :)
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Psycho Landlord

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #968 on: January 21, 2014, 06:09:22 PM »

I think my space monsters will have a sort of Gunbuster-esque vibe to them.

This statement right here? Awesome.

Also gotta read some more Peter Watts to prime my brain.

And this one here? Terrifying. Now I'm thinking of AU-length shoals of Rorschach.
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etherealblade

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #969 on: January 21, 2014, 11:08:31 PM »

Man...he just mentioned Gunbuster to one of the biggest super robot fans there is.  ;D
Those monsters are some really great reference material for space monsters.

« Last Edit: January 21, 2014, 11:10:40 PM by etherealblade »
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #970 on: January 22, 2014, 09:12:07 AM »

Gunbuster had pretty great monster design, yeah. Pretty abstract looking but still "creature-like". I'm not going to make CRABS IN SPACE.

Any feedback on the dev version?
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Dex

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #971 on: January 22, 2014, 10:22:53 AM »

LIKE the new imaginos, though it has a weakness against beams (as probably intended)

The deracinator is now actually a dangerous weapon!

The... escatchon? is funtional as it is, yet to try the new Karkinos or stenos.

Did you just change the Revenant to the sentinel drones from barracuda? or did i imagine that was the case initially?

Good work.
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Vinch

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #972 on: January 22, 2014, 12:42:04 PM »

Another good desings for monster looking ships are Shivans from Freespace https://www.dropbox.com/s/hvs8i0dtv8zggtd/screen0386.jpg

a bit "crabs" in space though ;)
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #973 on: January 23, 2014, 09:36:56 AM »

Awesome to hear about your experiences playing that mission.

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That's my best score so far, it seems like the best approach is to just make everything cluster around the Eschaton so that nothing gets surrounded and picked off, and then go around flanking the backsides of the midline ships one by one. Another approach that seems to work is to go on a lone-wolf crusade against the enemy carriers so that the Piranhas stop respawning.
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Gothars

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Re: [0.6.1a] Blackrock Drive Yards v0.5
« Reply #974 on: January 23, 2014, 10:40:39 AM »

I beat that mission yesterday, great fun  :)



The trick is to use the Scalar Deracinator to pulverize fighter formations. I also changed the weapons to three AM-Blasters. And think a dispersed fleet is helpful, since it leads to more isolated enemies which are easier to pick off (you're the only real offensive power here after all).


I'd say that the Imaginos-class is definitely overpowered though, it's much stronger than the Desdinova or Hyperion. Feels kinda arcady. Which is fun, but I'm not sure I'd still call it vanilla balanced.

« Last Edit: January 23, 2014, 10:48:19 AM by Gothars »
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