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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790847 times)

Doogie

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #795 on: November 27, 2013, 01:28:20 PM »

The Karkinos is already implemented, and it's a capital vessel, not a frigate.
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Zudgemud

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #796 on: November 27, 2013, 02:03:35 PM »

The Karkinos is already implemented, and it's a capital vessel, not a frigate.

On another forum I frequent he talked about possibly making a frigate with the same type of teleport+emp system that the karkinos has, for me that sounds awesome so I'm just poking at him to actually make it because I sure as hell want to fly it (please make it symmetrical).  :)
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #797 on: November 27, 2013, 02:12:30 PM »

Asymmetry is the future! At least, according to Blackrock.

We'll see about the Scalar frigate. ;D
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #798 on: November 27, 2013, 02:59:18 PM »

scalar…frigate?? :O WANT!!
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Psigun

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #799 on: November 27, 2013, 03:35:53 PM »

Interest piqued. ;D

Asymmetry is the future! At least, according to Blackrock.

We'll see about the Scalar frigate. ;D
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #800 on: November 28, 2013, 12:47:07 AM »

LINE SHIPS ARE BEST SHIPS, OLD TECH IS NEW TECH.

Like how the Iowa class battleships are still the only reasonable means of overwhelming fire-support (and oh my is it ever, VWs filled with explosives raining from the sky is soul-quaking terror) and thus a 70 year old design is only replaced by a yet to be built railgun equipped destroyer (which is admittedly even more horrifying when paired with a nuclear reactor capable of supplying 64 megawatts TEN TIMES PER MINUTE for the capacitors resulting in a projectile that delivers 10 megajoules of kinetic energy to a 5 meter accuracy at distances of 200 nmi (370km).
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Garmine

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #801 on: November 28, 2013, 10:39:57 AM »

Asymmetry is the future! At least, according to Blackrock.

Assymmetry FTW! I love it! :)
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #802 on: November 29, 2013, 03:16:41 AM »

Rediscovering the joy that is piloting the Desdinova. Gale cannons have to be some of my favourite weapons in the entire game. I like to roll around with a bunch of frigates as well, some from other factions. The Scarab has to take pride of place next to the Des. though. The combination of a Gale cannnon (did I make it clear enough that I like those? :P) and a Sunjet on the front is despicable against pirates. I load it up with Capacitors and either Stabilised or Hardened shields and it tanks damage unbelieveably well.
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #803 on: November 29, 2013, 08:27:17 AM »

That's awesome. Yeah, the Gale is so satisfying to use against unshielded ships, or for sneaking in a direct hit on a distracted vessel. That's more or less what the weapon is for.



The new Revenant in all its asymmetrical glory. It still has a flight deck and the Barracuda Drones. Unlike the Convergence, it's a drain on your fleet, instead of being a "backbone" for it.
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #804 on: November 29, 2013, 11:13:52 AM »

:O it's… it's…. BEAUTIFUL. Are those universal mounts on the front, or are they missiles? And what's that small mount on the port side?
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Cycerin

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #805 on: November 29, 2013, 12:31:06 PM »

Thanks! Both front hardpoints are universal. ;D
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #806 on: November 29, 2013, 12:45:52 PM »

muah ha ha ha ha!! I smell Sunjet PDEs >:)
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #807 on: November 29, 2013, 01:09:36 PM »

Any plans for more missile types Cycerin? I'd really like some more complementary stuff for medium and large slots. I'm lusting after those heavy versions of the gale, shard, and sunfire as well, perfect for a signature weapon on a destroyer or cruiser.

The asymmetrical Revenant is looking fantastic, though I'm surprised by the lack of backwards facing point defense mounts that seem a blackrock signature for protecting those vulnerable engines (your PD is SO DAMN GOOD).
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Bjørn_in_the_Sector

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #808 on: November 29, 2013, 03:50:38 PM »

you must be missing the TWO argus PD lasers...
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Ishman

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Re: [0.6.1a] Blackrock Drive Yards v0.42
« Reply #809 on: November 29, 2013, 04:34:56 PM »

Yes, only two.
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