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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 43 44 [45] 46 47 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790654 times)

Taverius

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #660 on: October 06, 2013, 10:38:34 PM »

Ah, another thing!

You're still using DP the old way when it comes to the Cetonia - since it doesn't limit the amount of ships in a fleet, these days it should only be used as a measure of combat ability to help the enemy admiral AI make correct decisions viz. engage/flee.

Looking at the mounts it has and the OP it has, 6 looks about right, like the Tarsus, compared to the current 8.

Personally I think the civ ships in the stock files already have too high DP values, the Tarsus certainly isn't equal to 6DP worth's of frigate in a fight, but that's another issue. :)
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #661 on: October 07, 2013, 04:59:08 AM »

Thanks for the balance feedback, everybody! It's highly useful to me.

Also, are you going to update the shiplist pictures with the "phase ship", "rrrr", and robberfly?

Outdated or non-implemented content isn't going in the OP. ??? Thanks for reminding me to remove those from the folders, actually, and to add the Robberfly.
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Ishman

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #662 on: October 07, 2013, 11:56:08 AM »

Ah well, I was hoping to see them soon, they look amazing. Looking forward to more, this is such a joy to play with.
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Taverius

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #663 on: October 07, 2013, 12:45:10 PM »

Hmm, an anti-fighter launcher that fires the secondary projectiles from the Achilles might be interesting :D
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Ishman

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #664 on: October 07, 2013, 03:17:54 PM »

I'm interested in what Cycerin has planned for a BRDY tugship :3
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #665 on: October 08, 2013, 03:56:00 AM »

Glad you enjoy it Ishman. Well, civilian ships take priority now, and I'm gonna make a third large-slot weapon. Either a large, revolving Shard Artillery that fires larger-caliber shards, or a sort of huge volley gun that fires shards instead of inert slugs.

Internally I just gave the Robberfly a tiny bit more flux dissipation, a tiny bit more agility, and changed the rear turret to an universal slot. You can make a lot of crazy Robberfly setups now, my personal favorite is one with two Quills and expanded missile racks.
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Magician

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #666 on: October 11, 2013, 07:29:41 AM »

Recently I found some spare time to play mods and I really enjoyed new BRDY. Especially how drastically changed all frigates. If in older versions I considered most BRDY frigates as mostly situational starting ships, which I should replace as soon as possible, now they are a big part of my fleet along with cruisers and capitals. I can't stress enough how much more fun I have now with BRDY frigates.

Also I don't know if that was intentional all pure luck, but CR timers are perfect in some sense. Even if I stomp enemy in small battles, my ships end up with almost completely exhausted CR timer. Of course in bigger battles they run out of CR time long before battle is ended, but they still have impact and at this point of the battle I usually already don't mind that. It just seems so perfect that these timings match how my battles go.

Anyway, thanks for your work!
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #667 on: October 11, 2013, 05:26:49 PM »

That's great to hear! I spent a lot of time trying to find a niche for each frigate, and I think removing the burst jets from the Scarab and giving it to other ships was the best move of 'em all.

Just rebalanced a bit on Blackrock to further reward close range hit n run and discourage Shard-based kiting setups. They are still viable if you invest heavily in it, but no longer flat out better than higher risk setups. Oh, and I went through the missions and changed things to keep them challenging.

Misc stuff so I remember it for the changelog:

    - ichneumon now 6 OP, 3 shot burst with higher per shot damage, new sound effect, tad higher proj speed. overall a better weapon option

    - volley gun now 25x25 dmg per volley, slightly lower flux cost, slightly higher time between shots, new sound effect

    - shredder battery and squall cannon now both 10 OP, squall cannon now 550 dmg per shot, slightly longer time between shots, slightly higher flux

    - shard cannon range now 580, dualshard 620, damage and flux cost slightly increased to compensate

    - linear pulse gun new sprite, new sound effect, now has 350 range, enormous DPS and flux buildup and some EMP damage. Basically a balls to -the wall frigate weapon that requires shields-down play with frequent venting, very bad on big slow ships due to its low range and inability to function as PD, unless you want a "blaster boat" Kurmaraja or something (yes you do). Side bonus of keeping Serkets in line by making sure they get more vulnerable to overloads.

    - shot cooldown on sunjet slightly decreased, damage sunfire decreased slightly. one burst from the sunfire now does 600 HE damage total

    - antiplasma preshot chargeup removed, range lowered slightly, shot speed slightly increased, flux cost slightly decreased

    - increased turn arc of Stenos forward hard points

    - changed all variants because of the OP reshuffling and whatnot
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Shield

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #668 on: October 12, 2013, 05:19:19 PM »

Spoiler
Hello Sir! I just Cant Express how much i Love this mod! It has really Brightened up my onslaught, Speaking of which, I dont know How to put up files to download, Wait, I think i can copy...
Dear CEO of Blackrock;
I am here to present a Request from the Hegemony navy: Using Systems from
your greatest and finest, Like NeverMore Beta, And StormCrow, The Devils
Wives, I would like A Onslaught with a Blackrock look and Colour systems as such
If this is too much, I would be happy to return my request, I would call it
Onslaught S6 Prototype (Shorten Please!) It would include the Visual Flux Core
you see on every of your finest, The Scalar Flux conduit Around a Large weapon:
GSVPT (Giant Super Voltaic Plasma Cannon) A larger array of engines, And so on.

WEAPON SYSTEMS:
X4 Achilles MRM Pod :)
X7 Solenoid Quench Gun :)
X5 Solenoid Quench Cannon :)
X5 Gale Cannon :)
X8 Ichneumon Attack gun :)
X4 Duel Shard Cannon :)
X3 Shredder MG :)
Duel Sword of Damocles (Or Nevermore Antimatter thingy) Replacing Thermal Pulse Array
X1 Onslaught Beta Built Around Super Voltaic Plasma Cannon (Giant EMP Slug)
INTERNAL SYSTEMS (Systems) :
Omni Shields... CHECK
Extended Shields... CHECK
Blackrock Flux Core.. CHECK
Scalar Flux Conduit.. Please?
EXTERNAL SYSTEMS (Looks and weapon Systems,
 Duplicates are How many their are ) :
HEAVY ARMOUR
FLUX DISTRIBUTOR
ADVANCED TURRET GYROS
ARMOURED TURRETS
SOLENOID COLLECTOR
SOLENOID RADIATOR
SOLENOID COMPRESSOR
SOLENOID IGNITER
SOLENOID ACCELERATOR
SOLENOID DISTRUBUTOR
SOLENOID ELECTRIFICATION
SOLENOID EXPLOSIVE
OMNI GENERATOR
HEAVY BRDY CHEMICAL ENGINES
HEAVY BRDY CHEMICAL ENGINE INGITER
AIR COMPRESSOR
AIR DISTRIBUTOR
SOLAR ENERGY ARRAY
TURRET GYRO CLAW
TURRET GYRO DOCK CLAMP
ONSLAUGHT BUILT AROUND DUAl SWORD OF DAMOCLES AND GSVPC
SHARD STORAGE
MRM STORAGE
GALE STORAGE
ICHNEUMON STORAGE
SHREDDER 100 CAL STORAGE
HULL EMP DRIVE
HYPER DRIVE
POWER PLANT EJECTOR SRB
POWER PLANT CLAMP
LUCIFER ARRAY
LUCIFER VEINS
ANTIMATTER ACCELERATOR
EXTREME POWER STOWAGE
140000 VOLT CORE BUILT ON LUCIFER ARRAY
FIGHTER BAY 1
FIGHTER BAY 2
FIGHTER BAY 3
FIGHTER BAY 4
FUEL STORAGE: 2000 GALLONS OF UNDISTERBED ANTIMATTER
ELECTRIC CLAMPS FOR REFILLING OF REPAIR BOTS, SCOUT BOTS AND FIGHTERS
FRIGATE CLAMPS


SECTOR 6 ONSLAUGHT BASED SUPER CAPITAL: GO.


So that is my coded Request, Thankyou CEO, And If you please take this
Into mind as a prototype, Not Urgent, Not Too late (If you know what I
Mean) and Part Of the BRDY Special Division (Maybe Make A new station That
Only Elite Blackrocks Can Buy From, Like Buying a VERY expensive card to get in if you are already part of BRDY navy,
Like something 1M, Or 500K) So, If you please.
The Machines Cost Would be around 800K Fully Armed, Nevermore Beta would be
450K, StormCrow 500K, It Would be AMAZING if you took this into mind, I will love you forever if you actually do this, My hopes arent high, Nobody should feel bad, Im just suggesting, BUT that was my letter and I am ;

GGMC, Anyone Notices Uomoz' Prodigous? DONT GET THE MOD IT WILL RUIN THE GAME  ;D
[close]

Dual not duel...proper grammar or I can't take you seriously.

And what is Uomoz's Prodigous???
« Last Edit: October 12, 2013, 05:21:47 PM by Shield »
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SpaceRiceBowl

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #669 on: October 12, 2013, 05:23:43 PM »

Man, thats a mouthful
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Piemanlives

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #670 on: October 12, 2013, 10:22:26 PM »

Can weapon information be found anywhere?
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Ishman

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #671 on: October 13, 2013, 12:40:30 AM »

Some more thoughts on your ballistic weapon balance Cycerin - most of the medium/small (except the solenoid quench gun, range is way too short) weapons seem vanilla balanced (I'll play with the reduced shard cannon effectiveness but that seems iffy, they're the best supplemental weapon for raising flux in BRDY's arsenal) except for a near universal lack of ammo.

There's a handful of vanilla ballistics (PD all) that will actually run out of ammo within a minute if you hold down the fire button, you've got 3 or 4 guns that will last MORE than a minute. Most vanilla balanced ballistics can shoot for 2 1/2 minutes at base ROF with no increased ammo hullmod.

BRDY ballistics should either see about 50% increase in effectiveness or DOUBLED ammo supply (small sunfires seem especially limited since they can't turn, and don't regenerate - though HE burst in a small slot that is not a missile is admittedly fantastic).
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Wunder

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #672 on: October 13, 2013, 01:18:50 AM »

Spoiler
Hello Sir! I just Cant Express how much i Love this mod! It has really Brightened up my onslaught, Speaking of which, I dont know How to put up files to download, Wait, I think i can copy...
Dear CEO of Blackrock;
I am here to present a Request from the Hegemony navy: Using Systems from
your greatest and finest, Like NeverMore Beta, And StormCrow, The Devils
Wives, I would like A Onslaught with a Blackrock look and Colour systems as such
If this is too much, I would be happy to return my request, I would call it
Onslaught S6 Prototype (Shorten Please!) It would include the Visual Flux Core
you see on every of your finest, The Scalar Flux conduit Around a Large weapon:
GSVPT (Giant Super Voltaic Plasma Cannon) A larger array of engines, And so on.

WEAPON SYSTEMS:
X4 Achilles MRM Pod :)
X7 Solenoid Quench Gun :)
X5 Solenoid Quench Cannon :)
X5 Gale Cannon :)
X8 Ichneumon Attack gun :)
X4 Duel Shard Cannon :)
X3 Shredder MG :)
Duel Sword of Damocles (Or Nevermore Antimatter thingy) Replacing Thermal Pulse Array
X1 Onslaught Beta Built Around Super Voltaic Plasma Cannon (Giant EMP Slug)
INTERNAL SYSTEMS (Systems) :
Omni Shields... CHECK
Extended Shields... CHECK
Blackrock Flux Core.. CHECK
Scalar Flux Conduit.. Please?
EXTERNAL SYSTEMS (Looks and weapon Systems,
 Duplicates are How many their are ) :
HEAVY ARMOUR
FLUX DISTRIBUTOR
ADVANCED TURRET GYROS
ARMOURED TURRETS
SOLENOID COLLECTOR
SOLENOID RADIATOR
SOLENOID COMPRESSOR
SOLENOID IGNITER
SOLENOID ACCELERATOR
SOLENOID DISTRUBUTOR
SOLENOID ELECTRIFICATION
SOLENOID EXPLOSIVE
OMNI GENERATOR
HEAVY BRDY CHEMICAL ENGINES
HEAVY BRDY CHEMICAL ENGINE INGITER
AIR COMPRESSOR
AIR DISTRIBUTOR
SOLAR ENERGY ARRAY
TURRET GYRO CLAW
TURRET GYRO DOCK CLAMP
ONSLAUGHT BUILT AROUND DUAl SWORD OF DAMOCLES AND GSVPC
SHARD STORAGE
MRM STORAGE
GALE STORAGE
ICHNEUMON STORAGE
SHREDDER 100 CAL STORAGE
HULL EMP DRIVE
HYPER DRIVE
POWER PLANT EJECTOR SRB
POWER PLANT CLAMP
LUCIFER ARRAY
LUCIFER VEINS
ANTIMATTER ACCELERATOR
EXTREME POWER STOWAGE
140000 VOLT CORE BUILT ON LUCIFER ARRAY
FIGHTER BAY 1
FIGHTER BAY 2
FIGHTER BAY 3
FIGHTER BAY 4
FUEL STORAGE: 2000 GALLONS OF UNDISTERBED ANTIMATTER
ELECTRIC CLAMPS FOR REFILLING OF REPAIR BOTS, SCOUT BOTS AND FIGHTERS
FRIGATE CLAMPS


SECTOR 6 ONSLAUGHT BASED SUPER CAPITAL: GO.


So that is my coded Request, Thankyou CEO, And If you please take this
Into mind as a prototype, Not Urgent, Not Too late (If you know what I
Mean) and Part Of the BRDY Special Division (Maybe Make A new station That
Only Elite Blackrocks Can Buy From, Like Buying a VERY expensive card to get in if you are already part of BRDY navy,
Like something 1M, Or 500K) So, If you please.
The Machines Cost Would be around 800K Fully Armed, Nevermore Beta would be
450K, StormCrow 500K, It Would be AMAZING if you took this into mind, I will love you forever if you actually do this, My hopes arent high, Nobody should feel bad, Im just suggesting, BUT that was my letter and I am ;

GGMC, Anyone Notices Uomoz' Prodigous? DONT GET THE MOD IT WILL RUIN THE GAME  ;D
[close]

Dual not duel...proper grammar or I can't take you seriously.

And what is Uomoz's Prodigous???
Super Giant Omega Dreadnaught, Basically, 120 burst PD lasers, 30 guardians, 8 Autopulse lasers, and alot more, but if you want to be god, go ahead, Btw Changed Dual, Thanks :D
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Cycerin

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #673 on: October 13, 2013, 11:35:14 AM »

... Noted, GGMC.

In the meantime, we've got a new firing effect for the PDEs, with help from Trylo:



I've also been tinkering with balance and the engine flare effects and a lot of miscellaneous blah. Ishman, I'm probably going to bump up the ammo here and there, but when you play Blackrock, you don't aim to outlast anyway, so it's sort of intentional that I want to force the player to make the most out of their time. And Shards will still be useful, their damage and proj speed is a tiny bit higher which makes the hits really matter once you are in medium as opposed to long range.

I decided to increase CR active time on most ships by 20-30 secs or so to make up for the fact that it goes down enormously fast with Burst Jet spam.
« Last Edit: October 13, 2013, 11:39:07 AM by Cycerin »
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Taverius

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Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« Reply #674 on: October 13, 2013, 12:26:55 PM »

I decided to increase CR active time on most ships by 20-30 secs or so to make up for the fact that it goes down enormously fast with Burst Jet spam.
The drones too - stock drones don't decrease the counter unless they're firing or shielding, but the scarab's does so continuously. I noticed that earlier bit might have forgot to mention it.
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